Trait gfx::shade::ToUniform [−][src]
pub trait ToUniform: Copy { fn convert(self) -> UniformValue; }
pub trait ToUniform: Copy { fn convert(self) -> UniformValue; }
fn convert(self) -> UniformValue
[src]impl ToUniform for i32
[src]fn convert(self) -> UniformValue
[src]impl ToUniform for u32
[src]fn convert(self) -> UniformValue
[src]impl ToUniform for f32
[src]fn convert(self) -> UniformValue
[src]impl ToUniform for [i32; 2]
[src]fn convert(self) -> UniformValue
[src]impl ToUniform for [i32; 3]
[src]fn convert(self) -> UniformValue
[src]impl ToUniform for [i32; 4]
[src]fn convert(self) -> UniformValue
[src]impl ToUniform for [u32; 2]
[src]fn convert(self) -> UniformValue
[src]impl ToUniform for [u32; 3]
[src]fn convert(self) -> UniformValue
[src]impl ToUniform for [u32; 4]
[src]fn convert(self) -> UniformValue
[src]impl ToUniform for [f32; 2]
[src]fn convert(self) -> UniformValue
[src]impl ToUniform for [f32; 3]
[src]fn convert(self) -> UniformValue
[src]impl ToUniform for [f32; 4]
[src]fn convert(self) -> UniformValue
[src]impl ToUniform for [[f32; 2]; 2]
[src]fn convert(self) -> UniformValue
[src]impl ToUniform for [[f32; 3]; 3]
[src]fn convert(self) -> UniformValue
[src]impl ToUniform for [[f32; 4]; 4]
[src]fn convert(self) -> UniformValue
[src]