Trait gfx::shade::ToUniform [−][src]
pub trait ToUniform: Copy { fn convert(self) -> UniformValue; }
pub trait ToUniform: Copy { fn convert(self) -> UniformValue; }
fn convert(self) -> UniformValue[src]impl ToUniform for i32[src]fn convert(self) -> UniformValue[src]impl ToUniform for u32[src]fn convert(self) -> UniformValue[src]impl ToUniform for f32[src]fn convert(self) -> UniformValue[src]impl ToUniform for [i32; 2][src]fn convert(self) -> UniformValue[src]impl ToUniform for [i32; 3][src]fn convert(self) -> UniformValue[src]impl ToUniform for [i32; 4][src]fn convert(self) -> UniformValue[src]impl ToUniform for [u32; 2][src]fn convert(self) -> UniformValue[src]impl ToUniform for [u32; 3][src]fn convert(self) -> UniformValue[src]impl ToUniform for [u32; 4][src]fn convert(self) -> UniformValue[src]impl ToUniform for [f32; 2][src]fn convert(self) -> UniformValue[src]impl ToUniform for [f32; 3][src]fn convert(self) -> UniformValue[src]impl ToUniform for [f32; 4][src]fn convert(self) -> UniformValue[src]impl ToUniform for [[f32; 2]; 2][src]fn convert(self) -> UniformValue[src]impl ToUniform for [[f32; 3]; 3][src]fn convert(self) -> UniformValue[src]impl ToUniform for [[f32; 4]; 4][src]fn convert(self) -> UniformValue[src]