Struct gfx::texture::DepthStencilDesc [−][src]
pub struct DepthStencilDesc { pub level: u8, pub layer: Option<u16>, pub flags: DepthStencilFlags, }
Texture depth-stencil view descriptor.
Fields
level: u8
layer: Option<u16>
flags: DepthStencilFlags
Trait Implementations
impl Clone for DepthStencilDesc
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pub fn clone(&self) -> DepthStencilDesc
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pub fn clone_from(&mut self, source: &Self)
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impl Copy for DepthStencilDesc
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impl Debug for DepthStencilDesc
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impl Eq for DepthStencilDesc
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impl From<RenderDesc> for DepthStencilDesc
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pub fn from(rd: RenderDesc) -> DepthStencilDesc
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impl Hash for DepthStencilDesc
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pub fn hash<__H>(&self, state: &mut __H) where
__H: Hasher,
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__H: Hasher,
pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl Ord for DepthStencilDesc
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pub fn cmp(&self, other: &DepthStencilDesc) -> Ordering
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#[must_use]pub fn max(self, other: Self) -> Self
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#[must_use]
pub fn max(self, other: Self) -> Self#[must_use]pub fn min(self, other: Self) -> Self
1.21.0[src]
#[must_use]
pub fn min(self, other: Self) -> Self#[must_use]pub fn clamp(self, min: Self, max: Self) -> Self
1.50.0[src]
#[must_use]
pub fn clamp(self, min: Self, max: Self) -> Selfimpl PartialEq<DepthStencilDesc> for DepthStencilDesc
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pub fn eq(&self, other: &DepthStencilDesc) -> bool
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pub fn ne(&self, other: &DepthStencilDesc) -> bool
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impl PartialOrd<DepthStencilDesc> for DepthStencilDesc
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pub fn partial_cmp(&self, other: &DepthStencilDesc) -> Option<Ordering>
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#[must_use]pub fn lt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]
pub fn lt(&self, other: &Rhs) -> bool#[must_use]pub fn le(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]
pub fn le(&self, other: &Rhs) -> bool#[must_use]pub fn gt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]
pub fn gt(&self, other: &Rhs) -> bool#[must_use]pub fn ge(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]
pub fn ge(&self, other: &Rhs) -> boolimpl StructuralEq for DepthStencilDesc
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impl StructuralPartialEq for DepthStencilDesc
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Auto Trait Implementations
impl RefUnwindSafe for DepthStencilDesc
impl Send for DepthStencilDesc
impl Sync for DepthStencilDesc
impl Unpin for DepthStencilDesc
impl UnwindSafe for DepthStencilDesc
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,