Trait gfx::Resources [−][src]
pub trait Resources: Clone + Hash + Debug + Eq + PartialEq<Self> + Any { type Buffer: Clone + Hash + Debug + Eq + PartialEq<Self::Buffer> + Any + Send + Sync + Copy; type Shader: Clone + Hash + Debug + Eq + PartialEq<Self::Shader> + Any + Send + Sync; type Program: Clone + Hash + Debug + Eq + PartialEq<Self::Program> + Any + Send + Sync; type PipelineStateObject: Clone + Hash + Debug + Eq + PartialEq<Self::PipelineStateObject> + Any + Send + Sync; type Texture: Clone + Hash + Debug + Eq + PartialEq<Self::Texture> + Any + Send + Sync; type ShaderResourceView: Clone + Hash + Debug + Eq + PartialEq<Self::ShaderResourceView> + Any + Send + Sync + Copy; type UnorderedAccessView: Clone + Hash + Debug + Eq + PartialEq<Self::UnorderedAccessView> + Any + Send + Sync + Copy; type RenderTargetView: Clone + Hash + Debug + Eq + PartialEq<Self::RenderTargetView> + Any + Send + Sync + Copy; type DepthStencilView: Clone + Hash + Debug + Eq + PartialEq<Self::DepthStencilView> + Any + Send + Sync; type Sampler: Clone + Hash + Debug + Eq + PartialEq<Self::Sampler> + Any + Send + Sync + Copy; type Fence: Clone + Hash + Debug + Eq + PartialEq<Self::Fence> + Any + Send + Sync; type Mapping: Hash + Debug + Eq + PartialEq<Self::Mapping> + Any + Send + Sync + Gate<Self>; }
Different types of a specific API.