Struct gfx_core::handle::Shader [−][src]
pub struct Shader<R: Resources>(_);
Shader Handle
Trait Implementations
impl<R: Clone + Resources> Clone for Shader<R> where
R::Shader: Clone,
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R::Shader: Clone,
impl<R: Debug + Resources> Debug for Shader<R> where
R::Shader: Debug,
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R::Shader: Debug,
impl<R: Eq + Resources> Eq for Shader<R> where
R::Shader: Eq,
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R::Shader: Eq,
impl<R: Hash + Resources> Hash for Shader<R> where
R::Shader: Hash,
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R::Shader: Hash,
impl<R: PartialEq + Resources> PartialEq<Shader<R>> for Shader<R> where
R::Shader: PartialEq,
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R::Shader: PartialEq,
impl<R: Resources> StructuralEq for Shader<R>
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impl<R: Resources> StructuralPartialEq for Shader<R>
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Auto Trait Implementations
impl<R> RefUnwindSafe for Shader<R> where
<R as Resources>::Shader: RefUnwindSafe,
<R as Resources>::Shader: RefUnwindSafe,
impl<R> Send for Shader<R>
impl<R> Sync for Shader<R>
impl<R> Unpin for Shader<R>
impl<R> UnwindSafe for Shader<R> where
<R as Resources>::Shader: RefUnwindSafe,
<R as Resources>::Shader: RefUnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,