Struct gfx_core::handle::ShaderResourceView [−][src]
pub struct ShaderResourceView<R: Resources, T>(_, _);
Type-safe Shader Resource View Handle
Implementations
impl<R: Resources, T> ShaderResourceView<R, T>
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pub fn raw_view(&self) -> &R::ShaderResourceView
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Gets the raw view
Trait Implementations
impl<R: Resources, T> Clone for ShaderResourceView<R, T>
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impl<R: Resources, T> Debug for ShaderResourceView<R, T>
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impl<R: Resources, T> Eq for ShaderResourceView<R, T>
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impl<R: Resources, T> Hash for ShaderResourceView<R, T>
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impl<R: Resources, T> PartialEq<ShaderResourceView<R, T>> for ShaderResourceView<R, T>
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Auto Trait Implementations
impl<R, T> !RefUnwindSafe for ShaderResourceView<R, T>
impl<R, T> Send for ShaderResourceView<R, T> where
T: Send,
T: Send,
impl<R, T> Sync for ShaderResourceView<R, T> where
T: Sync,
T: Sync,
impl<R, T> Unpin for ShaderResourceView<R, T> where
T: Unpin,
T: Unpin,
impl<R, T> !UnwindSafe for ShaderResourceView<R, T>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,