Struct gfx_core::VertexShader [−][src]
pub struct VertexShader<R: Resources>(_);
Implementations
impl<R: Resources> VertexShader<R>
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Trait Implementations
impl<R: Clone + Resources> Clone for VertexShader<R>
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fn clone(&self) -> VertexShader<R>
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl<R: Debug + Resources> Debug for VertexShader<R>
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impl<R: Eq + Resources> Eq for VertexShader<R>
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impl<R: Hash + Resources> Hash for VertexShader<R>
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fn hash<__H: Hasher>(&self, state: &mut __H)
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pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl<R: PartialEq + Resources> PartialEq<VertexShader<R>> for VertexShader<R>
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fn eq(&self, other: &VertexShader<R>) -> bool
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fn ne(&self, other: &VertexShader<R>) -> bool
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impl<R: Resources> StructuralEq for VertexShader<R>
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impl<R: Resources> StructuralPartialEq for VertexShader<R>
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Auto Trait Implementations
impl<R> RefUnwindSafe for VertexShader<R> where
<R as Resources>::Shader: RefUnwindSafe,
<R as Resources>::Shader: RefUnwindSafe,
impl<R> Send for VertexShader<R>
impl<R> Sync for VertexShader<R>
impl<R> Unpin for VertexShader<R>
impl<R> UnwindSafe for VertexShader<R> where
<R as Resources>::Shader: RefUnwindSafe,
<R as Resources>::Shader: RefUnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,