Struct gfx_core::texture::TextureCopyRegion [−][src]
pub struct TextureCopyRegion<T> { pub texture: T, pub kind: Kind, pub cube_face: Option<CubeFace>, pub info: RawImageInfo, }
A texture region defined for copy operations
Fields
texture: T
Raw texture
kind: Kind
Texture kind
cube_face: Option<CubeFace>
Optional cube face
info: RawImageInfo
Dimensions, offsets, and format
Implementations
impl<T> TextureCopyRegion<T>
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pub fn with_texture<U>(self, texture: U) -> TextureCopyRegion<U>
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Change the texture
Trait Implementations
impl<T: Clone> Clone for TextureCopyRegion<T>
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impl<T: Debug> Debug for TextureCopyRegion<T>
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impl<T: Eq> Eq for TextureCopyRegion<T>
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impl<T: Hash> Hash for TextureCopyRegion<T>
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impl<T: Ord> Ord for TextureCopyRegion<T>
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impl<T: PartialEq> PartialEq<TextureCopyRegion<T>> for TextureCopyRegion<T>
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impl<T: PartialOrd> PartialOrd<TextureCopyRegion<T>> for TextureCopyRegion<T>
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impl<T> StructuralEq for TextureCopyRegion<T>
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impl<T> StructuralPartialEq for TextureCopyRegion<T>
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Auto Trait Implementations
impl<T> RefUnwindSafe for TextureCopyRegion<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
impl<T> Send for TextureCopyRegion<T> where
T: Send,
T: Send,
impl<T> Sync for TextureCopyRegion<T> where
T: Sync,
T: Sync,
impl<T> Unpin for TextureCopyRegion<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for TextureCopyRegion<T> where
T: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,