Trait glutin::platform::unix::WindowBuilderExtUnix [−][src]
pub trait WindowBuilderExtUnix { pub fn with_x11_visual<T>(self, visual_infos: *const T) -> Self; pub fn with_x11_screen(self, screen_id: i32) -> Self; pub fn with_class(self, class: String, instance: String) -> Self; pub fn with_override_redirect(self, override_redirect: bool) -> Self; pub fn with_x11_window_type(
self,
x11_window_type: Vec<WindowType, Global>
) -> Self; pub fn with_gtk_theme_variant(self, variant: String) -> Self; pub fn with_resize_increments<S>(self, increments: S) -> Self
where
S: Into<Size>; pub fn with_base_size<S>(self, base_size: S) -> Self
where
S: Into<Size>; pub fn with_app_id(self, app_id: String) -> Self; }
Additional methods on WindowBuilder
that are specific to Unix.
Required methods
pub fn with_x11_visual<T>(self, visual_infos: *const T) -> Self
[src]
pub fn with_x11_screen(self, screen_id: i32) -> Self
[src]
pub fn with_class(self, class: String, instance: String) -> Self
[src][−]
Build window with WM_CLASS
hint; defaults to the name of the binary. Only relevant on X11.
pub fn with_override_redirect(self, override_redirect: bool) -> Self
[src][−]
Build window with override-redirect flag; defaults to false. Only relevant on X11.
pub fn with_x11_window_type(
self,
x11_window_type: Vec<WindowType, Global>
) -> Self
[src][−]
self,
x11_window_type: Vec<WindowType, Global>
) -> Self
Build window with _NET_WM_WINDOW_TYPE
hints; defaults to Normal
. Only relevant on X11.
pub fn with_gtk_theme_variant(self, variant: String) -> Self
[src][−]
Build window with _GTK_THEME_VARIANT
hint set to the specified value. Currently only relevant on X11.
pub fn with_resize_increments<S>(self, increments: S) -> Self where
S: Into<Size>,
[src][−]
S: Into<Size>,
Build window with resize increment hint. Only implemented on X11.
pub fn with_base_size<S>(self, base_size: S) -> Self where
S: Into<Size>,
[src][−]
S: Into<Size>,
Build window with base size hint. Only implemented on X11.
pub fn with_app_id(self, app_id: String) -> Self
[src][−]
Build window with a given application ID. It should match the .desktop
file distributed with
your program. Only relevant on Wayland.
For details about application ID conventions, see the Desktop Entry Spec