Struct image::Frame [−][src]
pub struct Frame { /* fields omitted */ }
A single animation frame
Implementations
impl Frame
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pub fn new(buffer: RgbaImage) -> Frame
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Contructs a new frame without any delay.
pub fn from_parts(buffer: RgbaImage, left: u32, top: u32, delay: Delay) -> Frame
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Contructs a new frame
pub fn delay(&self) -> Delay
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Delay of this frame
pub fn buffer(&self) -> &RgbaImage
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Returns the image buffer
pub fn buffer_mut(&mut self) -> &mut RgbaImage
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Returns a mutable image buffer
pub fn into_buffer(self) -> RgbaImage
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Returns the image buffer
pub fn left(&self) -> u32
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Returns the x offset
pub fn top(&self) -> u32
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Returns the y offset
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Frame
impl Send for Frame
impl Sync for Frame
impl Unpin for Frame
impl UnwindSafe for Frame
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Pointable for T
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,