Crate input[][src]

A flexible structure for user interactions to be used in window frameworks and widgets libraries.

Re-exports

pub use mouse::MouseButton;
pub use keyboard::Key;
pub use controller::ControllerAxisArgs;
pub use controller::ControllerButton;
pub use controller::ControllerAxisEvent;
pub use generic_event::GenericEvent;
pub use mouse::MouseCursorEvent;
pub use mouse::MouseRelativeEvent;
pub use mouse::MouseScrollEvent;

Modules

controller

Back-end agnostic controller events.

generic_event

Trait for generic events

keyboard

Back-end agnostic keyboard keys.

mouse

Back-end agnostic mouse buttons.

Structs

AfterRenderArgs

After render arguments.

ButtonArgs

Button arguments

CloseArgs

Close arguments.

EventId

Used to identify events arguments provided by traits.

IdleArgs

Idle arguments, such as expected idle time in seconds.

RenderArgs

Render arguments

TouchArgs

Touch arguments

UpdateArgs

Update arguments, such as delta time in seconds

Enums

Button

Models different kinds of buttons.

ButtonState

Stores button state.

Event

Models all events.

Input

Models input events.

Loop

Models loop events.

Motion

Models different kinds of motion.

Touch

Stores the touch state.

Traits

AfterRenderEvent

After rendering and buffers are swapped.

ButtonEvent

Changed button state.

CloseEvent

Window is closing.

CursorEvent

When window gets or loses cursor

FocusEvent

When window gets or loses focus

IdleEvent

When background tasks should be performed

PressEvent

The press of a button

ReleaseEvent

The release of a button

RenderEvent

When the next frame should be rendered

ResizeEvent

When the window is resized

TextEvent

When receiving text from user, such as typing a character

TouchEvent

When a touch is started, moved, ended or cancelled.

UpdateEvent

When the application state should be updated