gfx::render::batch::CoreBatchFull [] [src]

type CoreBatchFull<'a, T: ShaderParam> = (&'a CoreBatch<T>, &'a Slice<T>, &'a T, &'a Context<T>);

A CoreBatch completed by a slice, shader parameters, and a context Implements Batch thus can be drawn. It is meant to be a struct, but we have lots of lifetime issues with associated resources, binding which looks nasty (#614)