gfx::render::batch::CoreBatchFull
[−]
[src]
type CoreBatchFull<'a, T: ShaderParam> = (&'a CoreBatch<T>, &'a Slice<T>, &'a T, &'a Context<T>);
A CoreBatch
completed by a slice, shader parameters, and a context
Implements Batch
thus can be drawn.
It is meant to be a struct, but we have lots of lifetime issues
with associated resources, binding which looks nasty (#614)