gfx::render::batch::RefBatchFull [] [src]

type RefBatchFull<'a, T: ShaderParam> = (&'a RefBatch<T>, &'a Context<T>);

A RefBatch completed by the a batch context Implements Batch thus can be drawn. It is meant to be a struct, but we have lots of lifetime issues with associated resources, binding which looks nasty (#614)