[−][src]Struct conrod_core::graph::depth_order::DepthOrder
Contains Node indices in order of depth, starting with the deepest.
Fields
indices: Vec<Id>
The primary Vec storing the DepthOrder's ordered indices.
Implementations
impl DepthOrder
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pub fn new() -> DepthOrder
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Construct a new empty DepthOrder.
pub fn with_node_capacity(n_nodes: usize) -> DepthOrder
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Construct a new empty DepthOrder.
There can be at most two indices per widget (the widget and the widget's scrollbar). Thus we'll reserve double the number of nodes given.
pub fn update(
&mut self,
graph: &Graph,
root: Id,
updated_widgets: &FnvHashSet<Id>
)
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&mut self,
graph: &Graph,
root: Id,
updated_widgets: &FnvHashSet<Id>
)
Update the DepthOrder (starting with the deepest) for all nodes in the given Graph.
FIXME: This likely needs to be re-written, and will probably fail for graphs with many floating widgets instantiated upon other floating widgets.
The proper algorithm should be a full toposort where the neighbours of each node are
visited in the order specified within visit_by_depth
.
The visit_by_depth
algorithm should not be recursive and instead use either looping,
walking or iteration.
Trait Implementations
impl Debug for DepthOrder
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Auto Trait Implementations
impl RefUnwindSafe for DepthOrder
impl Send for DepthOrder
impl Sync for DepthOrder
impl Unpin for DepthOrder
impl UnwindSafe for DepthOrder
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,