[−][src]Enum conrod_core::input::Motion
pub enum Motion { MouseCursor { x: Scalar, y: Scalar, }, MouseRelative { x: Scalar, y: Scalar, }, Scroll { x: Scalar, y: Scalar, }, ControllerAxis(ControllerAxisArgs), }
Different kinds of motion input.
Variants
Absolute cursor position within the window.
For more details on co-ordinate orientation etc, see the Input
docs.
Relative mouse movement.
x and y in scroll ticks.
ControllerAxis(ControllerAxisArgs)
controller axis move event.
Trait Implementations
impl Clone for Motion
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impl Copy for Motion
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impl Debug for Motion
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impl From<Motion> for Input
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impl PartialEq<Motion> for Motion
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impl StructuralPartialEq for Motion
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Auto Trait Implementations
impl RefUnwindSafe for Motion
impl Send for Motion
impl Sync for Motion
impl Unpin for Motion
impl UnwindSafe for Motion
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Style for T where
T: Any + Debug + PartialEq<T>,
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T: Any + Debug + PartialEq<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,