[−][src]Struct conrod_glium::Vertex
The Vertex
type passed to the vertex shader.
Fields
mode: u32
The mode with which the Vertex
will be drawn within the fragment shader.
0
for rendering text.
1
for rendering an image.
2
for rendering non-textured 2D geometry.
If any other value is given, the fragment shader will not output any color.
position: [f32; 2]
The position of the vertex within vector space.
[-1.0, -1.0] is the leftmost, bottom position of the display. [1.0, 1.0] is the rightmost, top position of the display.
tex_coords: [f32; 2]
The coordinates of the texture used by this Vertex
.
[0.0, 0.0] is the leftmost, bottom position of the texture. [1.0, 1.0] is the rightmost, top position of the texture.
color: [f32; 4]
A color associated with the Vertex
.
The way that the color is used depends on the mode
.
Trait Implementations
impl Clone for Vertex
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impl Copy for Vertex
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impl Debug for Vertex
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impl Vertex for Vertex
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Auto Trait Implementations
impl RefUnwindSafe for Vertex
impl Send for Vertex
impl Sync for Vertex
impl Unpin for Vertex
impl UnwindSafe for Vertex
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Content for T where
T: Copy,
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T: Copy,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,