[−][src]Trait gfx::Resources
Different types of a specific API.
Different types of a specific API.
type Buffer: Clone + PartialEq<Self::Buffer> + Eq + Send + Copy + Sync + Any + Debug + Hashtype Shader: Clone + PartialEq<Self::Shader> + Eq + Send + Sync + Any + Debug + Hashtype Program: Clone + PartialEq<Self::Program> + Eq + Send + Sync + Any + Debug + Hashtype PipelineStateObject: Clone + PartialEq<Self::PipelineStateObject> + Eq + Send + Sync + Any + Debug + Hashtype Texture: Clone + PartialEq<Self::Texture> + Eq + Send + Sync + Any + Debug + Hashtype ShaderResourceView: Clone + PartialEq<Self::ShaderResourceView> + Eq + Send + Copy + Sync + Any + Debug + Hashtype UnorderedAccessView: Clone + PartialEq<Self::UnorderedAccessView> + Eq + Send + Copy + Sync + Any + Debug + Hashtype RenderTargetView: Clone + PartialEq<Self::RenderTargetView> + Eq + Send + Copy + Sync + Any + Debug + Hashtype DepthStencilView: Clone + PartialEq<Self::DepthStencilView> + Eq + Send + Sync + Any + Debug + Hashtype Sampler: Clone + PartialEq<Self::Sampler> + Eq + Send + Copy + Sync + Any + Debug + Hashtype Fence: Clone + PartialEq<Self::Fence> + Eq + Send + Sync + Any + Debug + Hashtype Mapping: Gate<Self> + PartialEq<Self::Mapping> + Eq + Send + Sync + Any + Debug + Hashimpl Resources for DummyResources[src]type Buffer = ()type Shader = ()type Program = ()type PipelineStateObject = ()type Texture = ()type ShaderResourceView = ()type UnorderedAccessView = ()type RenderTargetView = ()type DepthStencilView = ()type Sampler = ()type Fence = DummyFencetype Mapping = DummyMapping