[][src]Enum gfx_core::shade::TextureType

[]
pub enum TextureType {
    Buffer,
    D1(IsArray),
    D2(IsArrayIsMultiSample),
    D3,
    Cube(IsArray),
}
[]

A type of the texture variable. This has to match the actual data we bind to the shader.

Variants

Buffer
[]

Sample from a buffer.

D1(IsArray)
[]

Sample from a 1D texture

D2(IsArrayIsMultiSample)
[]

Sample from a 2D texture

D3
[]

Sample from a 3D texture

Cube(IsArray)
[]

Sample from a cubemap.

Implementations

impl TextureType[src][]

pub fn can_sample(&self) -> bool[src][]

Check if this texture can be used with a sampler.

Trait Implementations

impl Clone for TextureType[src][+]

impl Copy for TextureType[src]

impl Debug for TextureType[src][+]

impl Eq for TextureType[src]

impl Hash for TextureType[src][+]

impl PartialEq<TextureType> for TextureType[src][+]

impl StructuralEq for TextureType[src]

impl StructuralPartialEq for TextureType[src]

Auto Trait Implementations

impl RefUnwindSafe for TextureType

impl Send for TextureType

impl Sync for TextureType

impl Unpin for TextureType

impl UnwindSafe for TextureType

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src][+]

impl<T> Borrow<T> for T where
    T: ?Sized
[src][+]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src][+]

impl<T> From<T> for T[src][+]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src][+]

impl<T> ToOwned for T where
    T: Clone
[src][+]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src][+]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src][+]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.