[−][src]Enum gfx_core::shade::TextureType
pub enum TextureType { Buffer, D1(IsArray), D2(IsArray, IsMultiSample), D3, Cube(IsArray), }
A type of the texture variable. This has to match the actual data we bind to the shader.
Variants
Sample from a buffer.
D1(IsArray)
Sample from a 1D texture
D2(IsArray, IsMultiSample)
Sample from a 2D texture
Sample from a 3D texture
Cube(IsArray)
Sample from a cubemap.
Implementations
impl TextureType
[src][−]
pub fn can_sample(&self) -> bool
[src][−]
Check if this texture can be used with a sampler.
Trait Implementations
impl Clone for TextureType
[src][+]
impl Copy for TextureType
[src]
impl Debug for TextureType
[src][+]
impl Eq for TextureType
[src]
impl Hash for TextureType
[src][+]
impl PartialEq<TextureType> for TextureType
[src][+]
impl StructuralEq for TextureType
[src]
impl StructuralPartialEq for TextureType
[src]
Auto Trait Implementations
impl RefUnwindSafe for TextureType
impl Send for TextureType
impl Sync for TextureType
impl Unpin for TextureType
impl UnwindSafe for TextureType
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src][+]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src][+]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src][+]
T: ?Sized,
impl<T> From<T> for T
[src][+]
impl<T, U> Into<U> for T where
U: From<T>,
[src][+]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src][+]
T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src][+]
U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src][+]
U: TryFrom<T>,