[−][src]Struct gfx_memory::DedicatedAllocator
Dedicated memory allocator that uses memory object per allocation requested.
This allocator suites best huge allocations. From 32 MiB when GPU has 4-8 GiB memory total.
Heaps
use this allocator when none of sub-allocators bound to the memory type
can handle size required.
TODO: Check if resource prefers dedicated memory.
Implementations
impl DedicatedAllocator
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pub fn new(
memory_type: MemoryTypeId,
memory_properties: Properties,
non_coherent_atom_size: Size
) -> Self
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memory_type: MemoryTypeId,
memory_properties: Properties,
non_coherent_atom_size: Size
) -> Self
Create new DedicatedAllocator
for memory_type
with memory_properties
specified
Trait Implementations
impl<B: Backend> Allocator<B> for DedicatedAllocator
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impl Debug for DedicatedAllocator
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impl Drop for DedicatedAllocator
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Auto Trait Implementations
impl RefUnwindSafe for DedicatedAllocator
impl Send for DedicatedAllocator
impl Sync for DedicatedAllocator
impl Unpin for DedicatedAllocator
impl UnwindSafe for DedicatedAllocator
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,