[−][src]Struct rendy::init::Rendy
Initialized rendy instance without window.
Create with Rendy::init
.
OpenGL can't be initialized without window, see WindowedRendy
to initialize rendy on OpenGL.
Fields
families: Families<B>
factory: Factory<B>
Implementations
impl<B> Rendy<B> where
B: Backend,
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B: Backend,
pub fn init(
config: &Config<impl DevicesConfigure, impl HeapsConfigure, impl QueuesConfigure>
) -> Result<Rendy<B>, RendyInitError>
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config: &Config<impl DevicesConfigure, impl HeapsConfigure, impl QueuesConfigure>
) -> Result<Rendy<B>, RendyInitError>
Trait Implementations
Auto Trait Implementations
impl<B> !RefUnwindSafe for Rendy<B>
impl<B> Send for Rendy<B> where
<B as Backend>::Buffer: Send,
<B as Backend>::CommandBuffer: Send,
<B as Backend>::CommandPool: Send,
<B as Backend>::CommandQueue: Send,
<B as Backend>::DescriptorPool: Send,
<B as Backend>::DescriptorSet: Send,
<B as Backend>::DescriptorSetLayout: Send + Sync,
<B as Backend>::Device: Send,
<B as Backend>::Fence: Send,
<B as Backend>::Image: Send + Sync,
<B as Backend>::ImageView: Send,
<B as Backend>::Instance: Send,
<B as Backend>::PhysicalDevice: Send,
<B as Backend>::QueueFamily: Send,
<B as Backend>::Sampler: Send + Sync,
<B as Backend>::Buffer: Send,
<B as Backend>::CommandBuffer: Send,
<B as Backend>::CommandPool: Send,
<B as Backend>::CommandQueue: Send,
<B as Backend>::DescriptorPool: Send,
<B as Backend>::DescriptorSet: Send,
<B as Backend>::DescriptorSetLayout: Send + Sync,
<B as Backend>::Device: Send,
<B as Backend>::Fence: Send,
<B as Backend>::Image: Send + Sync,
<B as Backend>::ImageView: Send,
<B as Backend>::Instance: Send,
<B as Backend>::PhysicalDevice: Send,
<B as Backend>::QueueFamily: Send,
<B as Backend>::Sampler: Send + Sync,
impl<B> Sync for Rendy<B> where
<B as Backend>::Buffer: Send + Sync,
<B as Backend>::CommandBuffer: Send,
<B as Backend>::CommandPool: Send,
<B as Backend>::CommandQueue: Sync,
<B as Backend>::DescriptorPool: Send,
<B as Backend>::DescriptorSet: Send + Sync,
<B as Backend>::DescriptorSetLayout: Send + Sync,
<B as Backend>::Device: Sync,
<B as Backend>::Fence: Send,
<B as Backend>::Image: Send + Sync,
<B as Backend>::ImageView: Send + Sync,
<B as Backend>::Instance: Sync,
<B as Backend>::PhysicalDevice: Sync,
<B as Backend>::QueueFamily: Sync,
<B as Backend>::Sampler: Send + Sync,
<B as Backend>::Buffer: Send + Sync,
<B as Backend>::CommandBuffer: Send,
<B as Backend>::CommandPool: Send,
<B as Backend>::CommandQueue: Sync,
<B as Backend>::DescriptorPool: Send,
<B as Backend>::DescriptorSet: Send + Sync,
<B as Backend>::DescriptorSetLayout: Send + Sync,
<B as Backend>::Device: Sync,
<B as Backend>::Fence: Send,
<B as Backend>::Image: Send + Sync,
<B as Backend>::ImageView: Send + Sync,
<B as Backend>::Instance: Sync,
<B as Backend>::PhysicalDevice: Sync,
<B as Backend>::QueueFamily: Sync,
<B as Backend>::Sampler: Send + Sync,
impl<B> Unpin for Rendy<B> where
<B as Backend>::Buffer: Unpin,
<B as Backend>::CommandPool: Unpin,
<B as Backend>::CommandQueue: Unpin,
<B as Backend>::DescriptorPool: Unpin,
<B as Backend>::DescriptorSet: Unpin,
<B as Backend>::DescriptorSetLayout: Unpin,
<B as Backend>::Device: Unpin,
<B as Backend>::Fence: Unpin,
<B as Backend>::Image: Unpin,
<B as Backend>::ImageView: Unpin,
<B as Backend>::Instance: Unpin,
<B as Backend>::Memory: Unpin,
<B as Backend>::PhysicalDevice: Unpin,
<B as Backend>::QueueFamily: Unpin,
<B as Backend>::Sampler: Unpin,
<B as Backend>::Buffer: Unpin,
<B as Backend>::CommandPool: Unpin,
<B as Backend>::CommandQueue: Unpin,
<B as Backend>::DescriptorPool: Unpin,
<B as Backend>::DescriptorSet: Unpin,
<B as Backend>::DescriptorSetLayout: Unpin,
<B as Backend>::Device: Unpin,
<B as Backend>::Fence: Unpin,
<B as Backend>::Image: Unpin,
<B as Backend>::ImageView: Unpin,
<B as Backend>::Instance: Unpin,
<B as Backend>::Memory: Unpin,
<B as Backend>::PhysicalDevice: Unpin,
<B as Backend>::QueueFamily: Unpin,
<B as Backend>::Sampler: Unpin,
impl<B> UnwindSafe for Rendy<B> where
<B as Backend>::Buffer: UnwindSafe,
<B as Backend>::CommandBuffer: RefUnwindSafe,
<B as Backend>::CommandPool: UnwindSafe,
<B as Backend>::CommandQueue: UnwindSafe,
<B as Backend>::DescriptorPool: UnwindSafe,
<B as Backend>::DescriptorSet: RefUnwindSafe + UnwindSafe,
<B as Backend>::DescriptorSetLayout: RefUnwindSafe + UnwindSafe,
<B as Backend>::Device: UnwindSafe,
<B as Backend>::Fence: UnwindSafe,
<B as Backend>::Image: RefUnwindSafe + UnwindSafe,
<B as Backend>::ImageView: UnwindSafe,
<B as Backend>::Instance: UnwindSafe,
<B as Backend>::Memory: RefUnwindSafe + UnwindSafe,
<B as Backend>::PhysicalDevice: UnwindSafe,
<B as Backend>::QueueFamily: UnwindSafe,
<B as Backend>::Sampler: RefUnwindSafe + UnwindSafe,
<B as Backend>::Buffer: UnwindSafe,
<B as Backend>::CommandBuffer: RefUnwindSafe,
<B as Backend>::CommandPool: UnwindSafe,
<B as Backend>::CommandQueue: UnwindSafe,
<B as Backend>::DescriptorPool: UnwindSafe,
<B as Backend>::DescriptorSet: RefUnwindSafe + UnwindSafe,
<B as Backend>::DescriptorSetLayout: RefUnwindSafe + UnwindSafe,
<B as Backend>::Device: UnwindSafe,
<B as Backend>::Fence: UnwindSafe,
<B as Backend>::Image: RefUnwindSafe + UnwindSafe,
<B as Backend>::ImageView: UnwindSafe,
<B as Backend>::Instance: UnwindSafe,
<B as Backend>::Memory: RefUnwindSafe + UnwindSafe,
<B as Backend>::PhysicalDevice: UnwindSafe,
<B as Backend>::QueueFamily: UnwindSafe,
<B as Backend>::Sampler: RefUnwindSafe + UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,