[][src]Struct rendy_mesh::Attribute

pub struct Attribute { /* fields omitted */ }
[]

Vertex attribute type.

Implementations

impl Attribute[src][]

pub fn uuid(&self) -> AttrUuid[src][]

globally unique identifier for attribute's semantic

pub fn element(&self) -> &Element<Format>[src][]

hal type with offset and format

pub fn index(&self) -> u8[src][]

Attribute array index. Matrix attributes are treated like array of vectors.

pub fn name(&self) -> &str[src][]

Attribute name as used in the shader

impl Attribute[src][]

pub fn new(
    name: impl Into<Cow<'static, str>>,
    index: u8,
    element: Element<Format>
) -> Attribute
[src][]

Define new vertex attribute with given name and array index. Use index 0 for non-array attributes.

Trait Implementations

impl Clone for Attribute[src][+]

impl Debug for Attribute[src][+]

impl Eq for Attribute[src]

impl Hash for Attribute[src][+]

impl Ord for Attribute[src][+]

impl PartialEq<Attribute> for Attribute[src][+]

impl PartialOrd<Attribute> for Attribute[src][+]

Auto Trait Implementations

impl RefUnwindSafe for Attribute

impl Send for Attribute

impl Sync for Attribute

impl Unpin for Attribute

impl UnwindSafe for Attribute

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src][+]

impl<T> Borrow<T> for T where
    T: ?Sized
[src][+]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src][+]

impl<T> From<T> for T[src][+]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src][+]

impl<T> ToOwned for T where
    T: Clone
[src][+]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src][+]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src][+]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.