[−][src]Struct rendy_mesh::Attribute
Vertex attribute type.
Implementations
impl Attribute
[src][−]
pub fn uuid(&self) -> AttrUuid
[src][−]
globally unique identifier for attribute's semantic
pub fn element(&self) -> &Element<Format>
[src][−]
hal type with offset and format
pub fn index(&self) -> u8
[src][−]
Attribute array index. Matrix attributes are treated like array of vectors.
pub fn name(&self) -> &str
[src][−]
Attribute name as used in the shader
impl Attribute
[src][−]
pub fn new(
name: impl Into<Cow<'static, str>>,
index: u8,
element: Element<Format>
) -> Attribute
[src][−]
name: impl Into<Cow<'static, str>>,
index: u8,
element: Element<Format>
) -> Attribute
Define new vertex attribute with given name and array index. Use index 0 for non-array attributes.
Trait Implementations
impl Clone for Attribute
[src][+]
impl Debug for Attribute
[src][+]
impl Eq for Attribute
[src]
impl Hash for Attribute
[src][+]
impl Ord for Attribute
[src][+]
impl PartialEq<Attribute> for Attribute
[src][+]
impl PartialOrd<Attribute> for Attribute
[src][+]
Auto Trait Implementations
impl RefUnwindSafe for Attribute
impl Send for Attribute
impl Sync for Attribute
impl Unpin for Attribute
impl UnwindSafe for Attribute
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src][+]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src][+]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src][+]
T: ?Sized,
impl<T> From<T> for T
[src][+]
impl<T, U> Into<U> for T where
U: From<T>,
[src][+]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src][+]
T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src][+]
U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src][+]
U: TryFrom<T>,