[−][src]Struct rendy_shader::SpirvShader
Spir-V shader.
Implementations
impl SpirvShader
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pub fn new(spirv: Vec<u32>, stage: ShaderStageFlags, entrypoint: &str) -> Self
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Create Spir-V shader from bytes.
pub fn from_bytes(
spirv: &[u8],
stage: ShaderStageFlags,
entrypoint: &str
) -> Result<Self>
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spirv: &[u8],
stage: ShaderStageFlags,
entrypoint: &str
) -> Result<Self>
Create Spir-V shader from bytecode stored as bytes. Errors when passed byte array length is not a multiple of 4.
Trait Implementations
impl Clone for SpirvShader
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impl Debug for SpirvShader
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impl Eq for SpirvShader
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impl Hash for SpirvShader
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impl Ord for SpirvShader
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impl PartialEq<SpirvShader> for SpirvShader
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impl PartialOrd<SpirvShader> for SpirvShader
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impl Shader for SpirvShader
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impl StructuralEq for SpirvShader
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impl StructuralPartialEq for SpirvShader
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Auto Trait Implementations
impl RefUnwindSafe for SpirvShader
impl Send for SpirvShader
impl Sync for SpirvShader
impl Unpin for SpirvShader
impl UnwindSafe for SpirvShader
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,