[−][src]Enum shaderc::ShaderKind
pub enum ShaderKind { Vertex, Fragment, Compute, Geometry, TessControl, TessEvaluation, InferFromSource, DefaultVertex, DefaultFragment, DefaultCompute, DefaultGeometry, DefaultTessControl, DefaultTessEvaluation, SpirvAssembly, RayGeneration, AnyHit, ClosestHit, Miss, Intersection, Callable, DefaultRayGeneration, DefaultAnyHit, DefaultClosestHit, DefaultMiss, DefaultIntersection, DefaultCallable, Task, Mesh, DefaultTask, DefaultMesh, }
Shader kind.
- The
<stage>
enumerants are forced shader kinds, which force the compiler to compile the source code as the specified kind of shader, regardless of#pragma
directives in the source code. - The
Default<stage>
enumerants are default shader kinds, which allow the compiler to fall back to compile the source code as the specified kind of shader when#pragma
is not found in the source code.
Variants
Deduce the shader kind from #pragma
directives in the source code.
Compiler will emit error if #pragma
annotation is not found.
Trait Implementations
impl Clone for ShaderKind
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impl Copy for ShaderKind
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impl Debug for ShaderKind
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impl Eq for ShaderKind
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impl PartialEq<ShaderKind> for ShaderKind
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impl StructuralEq for ShaderKind
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impl StructuralPartialEq for ShaderKind
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Auto Trait Implementations
impl RefUnwindSafe for ShaderKind
impl Send for ShaderKind
impl Sync for ShaderKind
impl Unpin for ShaderKind
impl UnwindSafe for ShaderKind
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,