[][src]Struct vk_sys::DevicePointers

pub struct DevicePointers {
    pub DestroyDevice: extern "system" fn(_: Device, _: *const AllocationCallbacks),
    pub GetDeviceQueue: extern "system" fn(_: Device, _: u32, _: u32, _: *mut Queue),
    pub QueueSubmit: extern "system" fn(_: Queue, _: u32, _: *const SubmitInfo, _: Fence) -> Result,
    pub QueueWaitIdle: extern "system" fn(_: Queue) -> Result,
    pub DeviceWaitIdle: extern "system" fn(_: Device) -> Result,
    pub AllocateMemory: extern "system" fn(_: Device, _: *const MemoryAllocateInfo, _: *const AllocationCallbacks, _: *mut DeviceMemory) -> Result,
    pub FreeMemory: extern "system" fn(_: Device, _: DeviceMemory, _: *const AllocationCallbacks),
    pub MapMemory: extern "system" fn(_: Device, _: DeviceMemory, _: DeviceSize, _: DeviceSize, _: MemoryMapFlags, _: *mut *mut c_void) -> Result,
    pub UnmapMemory: extern "system" fn(_: Device, _: DeviceMemory),
    pub FlushMappedMemoryRanges: extern "system" fn(_: Device, _: u32, _: *const MappedMemoryRange) -> Result,
    pub InvalidateMappedMemoryRanges: extern "system" fn(_: Device, _: u32, _: *const MappedMemoryRange) -> Result,
    pub GetDeviceMemoryCommitment: extern "system" fn(_: Device, _: DeviceMemory, _: *mut DeviceSize),
    pub BindBufferMemory: extern "system" fn(_: Device, _: Buffer, _: DeviceMemory, _: DeviceSize) -> Result,
    pub BindImageMemory: extern "system" fn(_: Device, _: Image, _: DeviceMemory, _: DeviceSize) -> Result,
    pub GetBufferMemoryRequirements: extern "system" fn(_: Device, _: Buffer, _: *mut MemoryRequirements),
    pub GetImageMemoryRequirements: extern "system" fn(_: Device, _: Image, _: *mut MemoryRequirements),
    pub GetImageSparseMemoryRequirements: extern "system" fn(_: Device, _: Image, _: *mut u32, _: *mut SparseImageMemoryRequirements),
    pub QueueBindSparse: extern "system" fn(_: Queue, _: u32, _: *const BindSparseInfo, _: Fence) -> Result,
    pub CreateFence: extern "system" fn(_: Device, _: *const FenceCreateInfo, _: *const AllocationCallbacks, _: *mut Fence) -> Result,
    pub DestroyFence: extern "system" fn(_: Device, _: Fence, _: *const AllocationCallbacks),
    pub ResetFences: extern "system" fn(_: Device, _: u32, _: *const Fence) -> Result,
    pub GetFenceStatus: extern "system" fn(_: Device, _: Fence) -> Result,
    pub WaitForFences: extern "system" fn(_: Device, _: u32, _: *const Fence, _: Bool32, _: u64) -> Result,
    pub CreateSemaphore: extern "system" fn(_: Device, _: *const SemaphoreCreateInfo, _: *const AllocationCallbacks, _: *mut Semaphore) -> Result,
    pub DestroySemaphore: extern "system" fn(_: Device, _: Semaphore, _: *const AllocationCallbacks),
    pub CreateEvent: extern "system" fn(_: Device, _: *const EventCreateInfo, _: *const AllocationCallbacks, _: *mut Event) -> Result,
    pub DestroyEvent: extern "system" fn(_: Device, _: Event, _: *const AllocationCallbacks),
    pub GetEventStatus: extern "system" fn(_: Device, _: Event) -> Result,
    pub SetEvent: extern "system" fn(_: Device, _: Event) -> Result,
    pub ResetEvent: extern "system" fn(_: Device, _: Event) -> Result,
    pub CreateQueryPool: extern "system" fn(_: Device, _: *const QueryPoolCreateInfo, _: *const AllocationCallbacks, _: *mut QueryPool) -> Result,
    pub DestroyQueryPool: extern "system" fn(_: Device, _: QueryPool, _: *const AllocationCallbacks),
    pub GetQueryPoolResults: extern "system" fn(_: Device, _: QueryPool, _: u32, _: u32, _: usize, _: *mut c_void, _: DeviceSize, _: QueryResultFlags) -> Result,
    pub CreateBuffer: extern "system" fn(_: Device, _: *const BufferCreateInfo, _: *const AllocationCallbacks, _: *mut Buffer) -> Result,
    pub DestroyBuffer: extern "system" fn(_: Device, _: Buffer, _: *const AllocationCallbacks),
    pub CreateBufferView: extern "system" fn(_: Device, _: *const BufferViewCreateInfo, _: *const AllocationCallbacks, _: *mut BufferView) -> Result,
    pub DestroyBufferView: extern "system" fn(_: Device, _: BufferView, _: *const AllocationCallbacks),
    pub CreateImage: extern "system" fn(_: Device, _: *const ImageCreateInfo, _: *const AllocationCallbacks, _: *mut Image) -> Result,
    pub DestroyImage: extern "system" fn(_: Device, _: Image, _: *const AllocationCallbacks),
    pub GetImageSubresourceLayout: extern "system" fn(_: Device, _: Image, _: *const ImageSubresource, _: *mut SubresourceLayout),
    pub CreateImageView: extern "system" fn(_: Device, _: *const ImageViewCreateInfo, _: *const AllocationCallbacks, _: *mut ImageView) -> Result,
    pub DestroyImageView: extern "system" fn(_: Device, _: ImageView, _: *const AllocationCallbacks),
    pub CreateShaderModule: extern "system" fn(_: Device, _: *const ShaderModuleCreateInfo, _: *const AllocationCallbacks, _: *mut ShaderModule) -> Result,
    pub DestroyShaderModule: extern "system" fn(_: Device, _: ShaderModule, _: *const AllocationCallbacks),
    pub CreatePipelineCache: extern "system" fn(_: Device, _: *const PipelineCacheCreateInfo, _: *const AllocationCallbacks, _: *mut PipelineCache) -> Result,
    pub DestroyPipelineCache: extern "system" fn(_: Device, _: PipelineCache, _: *const AllocationCallbacks),
    pub GetPipelineCacheData: extern "system" fn(_: Device, _: PipelineCache, _: *mut usize, _: *mut c_void) -> Result,
    pub MergePipelineCaches: extern "system" fn(_: Device, _: PipelineCache, _: u32, _: *const PipelineCache) -> Result,
    pub CreateGraphicsPipelines: extern "system" fn(_: Device, _: PipelineCache, _: u32, _: *const GraphicsPipelineCreateInfo, _: *const AllocationCallbacks, _: *mut Pipeline) -> Result,
    pub CreateComputePipelines: extern "system" fn(_: Device, _: PipelineCache, _: u32, _: *const ComputePipelineCreateInfo, _: *const AllocationCallbacks, _: *mut Pipeline) -> Result,
    pub DestroyPipeline: extern "system" fn(_: Device, _: Pipeline, _: *const AllocationCallbacks),
    pub CreatePipelineLayout: extern "system" fn(_: Device, _: *const PipelineLayoutCreateInfo, _: *const AllocationCallbacks, _: *mut PipelineLayout) -> Result,
    pub DestroyPipelineLayout: extern "system" fn(_: Device, _: PipelineLayout, _: *const AllocationCallbacks),
    pub CreateSampler: extern "system" fn(_: Device, _: *const SamplerCreateInfo, _: *const AllocationCallbacks, _: *mut Sampler) -> Result,
    pub DestroySampler: extern "system" fn(_: Device, _: Sampler, _: *const AllocationCallbacks),
    pub CreateDescriptorSetLayout: extern "system" fn(_: Device, _: *const DescriptorSetLayoutCreateInfo, _: *const AllocationCallbacks, _: *mut DescriptorSetLayout) -> Result,
    pub DestroyDescriptorSetLayout: extern "system" fn(_: Device, _: DescriptorSetLayout, _: *const AllocationCallbacks),
    pub CreateDescriptorPool: extern "system" fn(_: Device, _: *const DescriptorPoolCreateInfo, _: *const AllocationCallbacks, _: *mut DescriptorPool) -> Result,
    pub DestroyDescriptorPool: extern "system" fn(_: Device, _: DescriptorPool, _: *const AllocationCallbacks),
    pub ResetDescriptorPool: extern "system" fn(_: Device, _: DescriptorPool, _: DescriptorPoolResetFlags) -> Result,
    pub AllocateDescriptorSets: extern "system" fn(_: Device, _: *const DescriptorSetAllocateInfo, _: *mut DescriptorSet) -> Result,
    pub FreeDescriptorSets: extern "system" fn(_: Device, _: DescriptorPool, _: u32, _: *const DescriptorSet) -> Result,
    pub UpdateDescriptorSets: extern "system" fn(_: Device, _: u32, _: *const WriteDescriptorSet, _: u32, _: *const CopyDescriptorSet),
    pub CreateFramebuffer: extern "system" fn(_: Device, _: *const FramebufferCreateInfo, _: *const AllocationCallbacks, _: *mut Framebuffer) -> Result,
    pub DestroyFramebuffer: extern "system" fn(_: Device, _: Framebuffer, _: *const AllocationCallbacks),
    pub CreateRenderPass: extern "system" fn(_: Device, _: *const RenderPassCreateInfo, _: *const AllocationCallbacks, _: *mut RenderPass) -> Result,
    pub DestroyRenderPass: extern "system" fn(_: Device, _: RenderPass, _: *const AllocationCallbacks),
    pub GetRenderAreaGranularity: extern "system" fn(_: Device, _: RenderPass, _: *mut Extent2D),
    pub CreateCommandPool: extern "system" fn(_: Device, _: *const CommandPoolCreateInfo, _: *const AllocationCallbacks, _: *mut CommandPool) -> Result,
    pub DestroyCommandPool: extern "system" fn(_: Device, _: CommandPool, _: *const AllocationCallbacks),
    pub ResetCommandPool: extern "system" fn(_: Device, _: CommandPool, _: CommandPoolResetFlags) -> Result,
    pub TrimCommandPoolKHR: extern "system" fn(_: Device, _: CommandPool, _: CommandPoolTrimFlagsKHR),
    pub AllocateCommandBuffers: extern "system" fn(_: Device, _: *const CommandBufferAllocateInfo, _: *mut CommandBuffer) -> Result,
    pub FreeCommandBuffers: extern "system" fn(_: Device, _: CommandPool, _: u32, _: *const CommandBuffer),
    pub BeginCommandBuffer: extern "system" fn(_: CommandBuffer, _: *const CommandBufferBeginInfo) -> Result,
    pub EndCommandBuffer: extern "system" fn(_: CommandBuffer) -> Result,
    pub ResetCommandBuffer: extern "system" fn(_: CommandBuffer, _: CommandBufferResetFlags) -> Result,
    pub CmdBindPipeline: extern "system" fn(_: CommandBuffer, _: PipelineBindPoint, _: Pipeline),
    pub CmdSetViewport: extern "system" fn(_: CommandBuffer, _: u32, _: u32, _: *const Viewport),
    pub CmdSetScissor: extern "system" fn(_: CommandBuffer, _: u32, _: u32, _: *const Rect2D),
    pub CmdSetLineWidth: extern "system" fn(_: CommandBuffer, _: f32),
    pub CmdSetDepthBias: extern "system" fn(_: CommandBuffer, _: f32, _: f32, _: f32),
    pub CmdSetBlendConstants: extern "system" fn(_: CommandBuffer, _: [f32; 4]),
    pub CmdSetDepthBounds: extern "system" fn(_: CommandBuffer, _: f32, _: f32),
    pub CmdSetStencilCompareMask: extern "system" fn(_: CommandBuffer, _: StencilFaceFlags, _: u32),
    pub CmdSetStencilWriteMask: extern "system" fn(_: CommandBuffer, _: StencilFaceFlags, _: u32),
    pub CmdSetStencilReference: extern "system" fn(_: CommandBuffer, _: StencilFaceFlags, _: u32),
    pub CmdBindDescriptorSets: extern "system" fn(_: CommandBuffer, _: PipelineBindPoint, _: PipelineLayout, _: u32, _: u32, _: *const DescriptorSet, _: u32, _: *const u32),
    pub CmdBindIndexBuffer: extern "system" fn(_: CommandBuffer, _: Buffer, _: DeviceSize, _: IndexType),
    pub CmdBindVertexBuffers: extern "system" fn(_: CommandBuffer, _: u32, _: u32, _: *const Buffer, _: *const DeviceSize),
    pub CmdDraw: extern "system" fn(_: CommandBuffer, _: u32, _: u32, _: u32, _: u32),
    pub CmdDrawIndexed: extern "system" fn(_: CommandBuffer, _: u32, _: u32, _: u32, _: i32, _: u32),
    pub CmdDrawIndirect: extern "system" fn(_: CommandBuffer, _: Buffer, _: DeviceSize, _: u32, _: u32),
    pub CmdDrawIndexedIndirect: extern "system" fn(_: CommandBuffer, _: Buffer, _: DeviceSize, _: u32, _: u32),
    pub CmdDispatch: extern "system" fn(_: CommandBuffer, _: u32, _: u32, _: u32),
    pub CmdDispatchIndirect: extern "system" fn(_: CommandBuffer, _: Buffer, _: DeviceSize),
    pub CmdCopyBuffer: extern "system" fn(_: CommandBuffer, _: Buffer, _: Buffer, _: u32, _: *const BufferCopy),
    pub CmdCopyImage: extern "system" fn(_: CommandBuffer, _: Image, _: ImageLayout, _: Image, _: ImageLayout, _: u32, _: *const ImageCopy),
    pub CmdBlitImage: extern "system" fn(_: CommandBuffer, _: Image, _: ImageLayout, _: Image, _: ImageLayout, _: u32, _: *const ImageBlit, _: Filter),
    pub CmdCopyBufferToImage: extern "system" fn(_: CommandBuffer, _: Buffer, _: Image, _: ImageLayout, _: u32, _: *const BufferImageCopy),
    pub CmdCopyImageToBuffer: extern "system" fn(_: CommandBuffer, _: Image, _: ImageLayout, _: Buffer, _: u32, _: *const BufferImageCopy),
    pub CmdUpdateBuffer: extern "system" fn(_: CommandBuffer, _: Buffer, _: DeviceSize, _: DeviceSize, _: *const u32),
    pub CmdFillBuffer: extern "system" fn(_: CommandBuffer, _: Buffer, _: DeviceSize, _: DeviceSize, _: u32),
    pub CmdClearColorImage: extern "system" fn(_: CommandBuffer, _: Image, _: ImageLayout, _: *const ClearColorValue, _: u32, _: *const ImageSubresourceRange),
    pub CmdClearDepthStencilImage: extern "system" fn(_: CommandBuffer, _: Image, _: ImageLayout, _: *const ClearDepthStencilValue, _: u32, _: *const ImageSubresourceRange),
    pub CmdClearAttachments: extern "system" fn(_: CommandBuffer, _: u32, _: *const ClearAttachment, _: u32, _: *const ClearRect),
    pub CmdResolveImage: extern "system" fn(_: CommandBuffer, _: Image, _: ImageLayout, _: Image, _: ImageLayout, _: u32, _: *const ImageResolve),
    pub CmdSetEvent: extern "system" fn(_: CommandBuffer, _: Event, _: PipelineStageFlags),
    pub CmdResetEvent: extern "system" fn(_: CommandBuffer, _: Event, _: PipelineStageFlags),
    pub CmdWaitEvents: extern "system" fn(_: CommandBuffer, _: u32, _: *const Event, _: PipelineStageFlags, _: PipelineStageFlags, _: u32, _: *const MemoryBarrier, _: u32, _: *const BufferMemoryBarrier, _: u32, _: *const ImageMemoryBarrier),
    pub CmdPipelineBarrier: extern "system" fn(_: CommandBuffer, _: PipelineStageFlags, _: PipelineStageFlags, _: DependencyFlags, _: u32, _: *const MemoryBarrier, _: u32, _: *const BufferMemoryBarrier, _: u32, _: *const ImageMemoryBarrier),
    pub CmdBeginQuery: extern "system" fn(_: CommandBuffer, _: QueryPool, _: u32, _: QueryControlFlags),
    pub CmdEndQuery: extern "system" fn(_: CommandBuffer, _: QueryPool, _: u32),
    pub CmdResetQueryPool: extern "system" fn(_: CommandBuffer, _: QueryPool, _: u32, _: u32),
    pub CmdWriteTimestamp: extern "system" fn(_: CommandBuffer, _: PipelineStageFlagBits, _: QueryPool, _: u32),
    pub CmdCopyQueryPoolResults: extern "system" fn(_: CommandBuffer, _: QueryPool, _: u32, _: u32, _: Buffer, _: DeviceSize, _: DeviceSize, _: QueryResultFlags),
    pub CmdPushConstants: extern "system" fn(_: CommandBuffer, _: PipelineLayout, _: ShaderStageFlags, _: u32, _: u32, _: *const c_void),
    pub CmdBeginRenderPass: extern "system" fn(_: CommandBuffer, _: *const RenderPassBeginInfo, _: SubpassContents),
    pub CmdNextSubpass: extern "system" fn(_: CommandBuffer, _: SubpassContents),
    pub CmdEndRenderPass: extern "system" fn(_: CommandBuffer),
    pub CmdExecuteCommands: extern "system" fn(_: CommandBuffer, _: u32, _: *const CommandBuffer),
    pub CreateSwapchainKHR: extern "system" fn(_: Device, _: *const SwapchainCreateInfoKHR, _: *const AllocationCallbacks, _: *mut SwapchainKHR) -> Result,
    pub DestroySwapchainKHR: extern "system" fn(_: Device, _: SwapchainKHR, _: *const AllocationCallbacks),
    pub GetSwapchainImagesKHR: extern "system" fn(_: Device, _: SwapchainKHR, _: *mut u32, _: *mut Image) -> Result,
    pub AcquireNextImageKHR: extern "system" fn(_: Device, _: SwapchainKHR, _: u64, _: Semaphore, _: Fence, _: *mut u32) -> Result,
    pub QueuePresentKHR: extern "system" fn(_: Queue, _: *const PresentInfoKHR) -> Result,
    pub CreateSharedSwapchainsKHR: extern "system" fn(_: Device, _: u32, _: *const SwapchainCreateInfoKHR, _: *const AllocationCallbacks, _: *mut SwapchainKHR) -> Result,
    pub CmdPushDescriptorSetKHR: extern "system" fn(_: CommandBuffer, _: PipelineBindPoint, _: PipelineLayout, _: u32, _: u32, _: *const WriteDescriptorSet),
    pub CreateDescriptorUpdateTemplateKHR: extern "system" fn(_: Device, _: *const DescriptorUpdateTemplateCreateInfoKHR, _: *const AllocationCallbacks, _: *mut DescriptorUpdateTemplateKHR) -> Result,
    pub DestroyDescriptorUpdateTemplateKHR: extern "system" fn(_: Device, _: DescriptorUpdateTemplateKHR, _: *const AllocationCallbacks),
    pub UpdateDescriptorSetWithTemplateKHR: extern "system" fn(_: Device, _: DescriptorSet, _: DescriptorUpdateTemplateKHR, _: *const c_void),
    pub CmdPushDescriptorSetWithTemplateKHR: extern "system" fn(_: CommandBuffer, _: DescriptorUpdateTemplateKHR, _: PipelineLayout, _: u32, _: *const c_void),
    pub GetImageMemoryRequirements2KHR: extern "system" fn(_: Device, _: *const ImageMemoryRequirementsInfo2KHR, _: *mut MemoryRequirements2KHR),
    pub GetBufferMemoryRequirements2KHR: extern "system" fn(_: Device, _: *const BufferMemoryRequirementsInfo2KHR, _: *mut MemoryRequirements2KHR),
    pub SetDebugUtilsObjectNameEXT: extern "system" fn(_: Device, _: *const DebugUtilsObjectNameInfoEXT) -> Result,
    pub CmdBeginDebugUtilsLabelEXT: extern "system" fn(_: CommandBuffer, _: *const DebugUtilsLabelEXT) -> Result,
    pub CmdEndDebugUtilsLabelEXT: extern "system" fn(_: CommandBuffer) -> Result,
    pub CmdInsertDebugUtilsLabelEXT: extern "system" fn(_: CommandBuffer, _: *const DebugUtilsLabelEXT) -> Result,
    pub AcquireFullScreenExclusiveModeEXT: extern "system" fn(_: Device, _: SwapchainKHR) -> Result,
    pub ReleaseFullScreenExclusiveModeEXT: extern "system" fn(_: Device, _: SwapchainKHR) -> Result,
    pub GetBufferDeviceAddressEXT: extern "system" fn(_: Device, _: *const BufferDeviceAddressInfo) -> DeviceAddress,
}

Fields

DestroyDevice: extern "system" fn(_: Device, _: *const AllocationCallbacks)GetDeviceQueue: extern "system" fn(_: Device, _: u32, _: u32, _: *mut Queue)QueueSubmit: extern "system" fn(_: Queue, _: u32, _: *const SubmitInfo, _: Fence) -> ResultQueueWaitIdle: extern "system" fn(_: Queue) -> ResultDeviceWaitIdle: extern "system" fn(_: Device) -> ResultAllocateMemory: extern "system" fn(_: Device, _: *const MemoryAllocateInfo, _: *const AllocationCallbacks, _: *mut DeviceMemory) -> ResultFreeMemory: extern "system" fn(_: Device, _: DeviceMemory, _: *const AllocationCallbacks)MapMemory: extern "system" fn(_: Device, _: DeviceMemory, _: DeviceSize, _: DeviceSize, _: MemoryMapFlags, _: *mut *mut c_void) -> ResultUnmapMemory: extern "system" fn(_: Device, _: DeviceMemory)FlushMappedMemoryRanges: extern "system" fn(_: Device, _: u32, _: *const MappedMemoryRange) -> ResultInvalidateMappedMemoryRanges: extern "system" fn(_: Device, _: u32, _: *const MappedMemoryRange) -> ResultGetDeviceMemoryCommitment: extern "system" fn(_: Device, _: DeviceMemory, _: *mut DeviceSize)BindBufferMemory: extern "system" fn(_: Device, _: Buffer, _: DeviceMemory, _: DeviceSize) -> ResultBindImageMemory: extern "system" fn(_: Device, _: Image, _: DeviceMemory, _: DeviceSize) -> ResultGetBufferMemoryRequirements: extern "system" fn(_: Device, _: Buffer, _: *mut MemoryRequirements)GetImageMemoryRequirements: extern "system" fn(_: Device, _: Image, _: *mut MemoryRequirements)GetImageSparseMemoryRequirements: extern "system" fn(_: Device, _: Image, _: *mut u32, _: *mut SparseImageMemoryRequirements)QueueBindSparse: extern "system" fn(_: Queue, _: u32, _: *const BindSparseInfo, _: Fence) -> ResultCreateFence: extern "system" fn(_: Device, _: *const FenceCreateInfo, _: *const AllocationCallbacks, _: *mut Fence) -> ResultDestroyFence: extern "system" fn(_: Device, _: Fence, _: *const AllocationCallbacks)ResetFences: extern "system" fn(_: Device, _: u32, _: *const Fence) -> ResultGetFenceStatus: extern "system" fn(_: Device, _: Fence) -> ResultWaitForFences: extern "system" fn(_: Device, _: u32, _: *const Fence, _: Bool32, _: u64) -> ResultCreateSemaphore: extern "system" fn(_: Device, _: *const SemaphoreCreateInfo, _: *const AllocationCallbacks, _: *mut Semaphore) -> ResultDestroySemaphore: extern "system" fn(_: Device, _: Semaphore, _: *const AllocationCallbacks)CreateEvent: extern "system" fn(_: Device, _: *const EventCreateInfo, _: *const AllocationCallbacks, _: *mut Event) -> ResultDestroyEvent: extern "system" fn(_: Device, _: Event, _: *const AllocationCallbacks)GetEventStatus: extern "system" fn(_: Device, _: Event) -> ResultSetEvent: extern "system" fn(_: Device, _: Event) -> ResultResetEvent: extern "system" fn(_: Device, _: Event) -> ResultCreateQueryPool: extern "system" fn(_: Device, _: *const QueryPoolCreateInfo, _: *const AllocationCallbacks, _: *mut QueryPool) -> ResultDestroyQueryPool: extern "system" fn(_: Device, _: QueryPool, _: *const AllocationCallbacks)GetQueryPoolResults: extern "system" fn(_: Device, _: QueryPool, _: u32, _: u32, _: usize, _: *mut c_void, _: DeviceSize, _: QueryResultFlags) -> ResultCreateBuffer: extern "system" fn(_: Device, _: *const BufferCreateInfo, _: *const AllocationCallbacks, _: *mut Buffer) -> ResultDestroyBuffer: extern "system" fn(_: Device, _: Buffer, _: *const AllocationCallbacks)CreateBufferView: extern "system" fn(_: Device, _: *const BufferViewCreateInfo, _: *const AllocationCallbacks, _: *mut BufferView) -> ResultDestroyBufferView: extern "system" fn(_: Device, _: BufferView, _: *const AllocationCallbacks)CreateImage: extern "system" fn(_: Device, _: *const ImageCreateInfo, _: *const AllocationCallbacks, _: *mut Image) -> ResultDestroyImage: extern "system" fn(_: Device, _: Image, _: *const AllocationCallbacks)GetImageSubresourceLayout: extern "system" fn(_: Device, _: Image, _: *const ImageSubresource, _: *mut SubresourceLayout)CreateImageView: extern "system" fn(_: Device, _: *const ImageViewCreateInfo, _: *const AllocationCallbacks, _: *mut ImageView) -> ResultDestroyImageView: extern "system" fn(_: Device, _: ImageView, _: *const AllocationCallbacks)CreateShaderModule: extern "system" fn(_: Device, _: *const ShaderModuleCreateInfo, _: *const AllocationCallbacks, _: *mut ShaderModule) -> ResultDestroyShaderModule: extern "system" fn(_: Device, _: ShaderModule, _: *const AllocationCallbacks)CreatePipelineCache: extern "system" fn(_: Device, _: *const PipelineCacheCreateInfo, _: *const AllocationCallbacks, _: *mut PipelineCache) -> ResultDestroyPipelineCache: extern "system" fn(_: Device, _: PipelineCache, _: *const AllocationCallbacks)GetPipelineCacheData: extern "system" fn(_: Device, _: PipelineCache, _: *mut usize, _: *mut c_void) -> ResultMergePipelineCaches: extern "system" fn(_: Device, _: PipelineCache, _: u32, _: *const PipelineCache) -> ResultCreateGraphicsPipelines: extern "system" fn(_: Device, _: PipelineCache, _: u32, _: *const GraphicsPipelineCreateInfo, _: *const AllocationCallbacks, _: *mut Pipeline) -> ResultCreateComputePipelines: extern "system" fn(_: Device, _: PipelineCache, _: u32, _: *const ComputePipelineCreateInfo, _: *const AllocationCallbacks, _: *mut Pipeline) -> ResultDestroyPipeline: extern "system" fn(_: Device, _: Pipeline, _: *const AllocationCallbacks)CreatePipelineLayout: extern "system" fn(_: Device, _: *const PipelineLayoutCreateInfo, _: *const AllocationCallbacks, _: *mut PipelineLayout) -> ResultDestroyPipelineLayout: extern "system" fn(_: Device, _: PipelineLayout, _: *const AllocationCallbacks)CreateSampler: extern "system" fn(_: Device, _: *const SamplerCreateInfo, _: *const AllocationCallbacks, _: *mut Sampler) -> ResultDestroySampler: extern "system" fn(_: Device, _: Sampler, _: *const AllocationCallbacks)CreateDescriptorSetLayout: extern "system" fn(_: Device, _: *const DescriptorSetLayoutCreateInfo, _: *const AllocationCallbacks, _: *mut DescriptorSetLayout) -> ResultDestroyDescriptorSetLayout: extern "system" fn(_: Device, _: DescriptorSetLayout, _: *const AllocationCallbacks)CreateDescriptorPool: extern "system" fn(_: Device, _: *const DescriptorPoolCreateInfo, _: *const AllocationCallbacks, _: *mut DescriptorPool) -> ResultDestroyDescriptorPool: extern "system" fn(_: Device, _: DescriptorPool, _: *const AllocationCallbacks)ResetDescriptorPool: extern "system" fn(_: Device, _: DescriptorPool, _: DescriptorPoolResetFlags) -> ResultAllocateDescriptorSets: extern "system" fn(_: Device, _: *const DescriptorSetAllocateInfo, _: *mut DescriptorSet) -> ResultFreeDescriptorSets: extern "system" fn(_: Device, _: DescriptorPool, _: u32, _: *const DescriptorSet) -> ResultUpdateDescriptorSets: extern "system" fn(_: Device, _: u32, _: *const WriteDescriptorSet, _: u32, _: *const CopyDescriptorSet)CreateFramebuffer: extern "system" fn(_: Device, _: *const FramebufferCreateInfo, _: *const AllocationCallbacks, _: *mut Framebuffer) -> ResultDestroyFramebuffer: extern "system" fn(_: Device, _: Framebuffer, _: *const AllocationCallbacks)CreateRenderPass: extern "system" fn(_: Device, _: *const RenderPassCreateInfo, _: *const AllocationCallbacks, _: *mut RenderPass) -> ResultDestroyRenderPass: extern "system" fn(_: Device, _: RenderPass, _: *const AllocationCallbacks)GetRenderAreaGranularity: extern "system" fn(_: Device, _: RenderPass, _: *mut Extent2D)CreateCommandPool: extern "system" fn(_: Device, _: *const CommandPoolCreateInfo, _: *const AllocationCallbacks, _: *mut CommandPool) -> ResultDestroyCommandPool: extern "system" fn(_: Device, _: CommandPool, _: *const AllocationCallbacks)ResetCommandPool: extern "system" fn(_: Device, _: CommandPool, _: CommandPoolResetFlags) -> ResultTrimCommandPoolKHR: extern "system" fn(_: Device, _: CommandPool, _: CommandPoolTrimFlagsKHR)AllocateCommandBuffers: extern "system" fn(_: Device, _: *const CommandBufferAllocateInfo, _: *mut CommandBuffer) -> ResultFreeCommandBuffers: extern "system" fn(_: Device, _: CommandPool, _: u32, _: *const CommandBuffer)BeginCommandBuffer: extern "system" fn(_: CommandBuffer, _: *const CommandBufferBeginInfo) -> ResultEndCommandBuffer: extern "system" fn(_: CommandBuffer) -> ResultResetCommandBuffer: extern "system" fn(_: CommandBuffer, _: CommandBufferResetFlags) -> ResultCmdBindPipeline: extern "system" fn(_: CommandBuffer, _: PipelineBindPoint, _: Pipeline)CmdSetViewport: extern "system" fn(_: CommandBuffer, _: u32, _: u32, _: *const Viewport)CmdSetScissor: extern "system" fn(_: CommandBuffer, _: u32, _: u32, _: *const Rect2D)CmdSetLineWidth: extern "system" fn(_: CommandBuffer, _: f32)CmdSetDepthBias: extern "system" fn(_: CommandBuffer, _: f32, _: f32, _: f32)CmdSetBlendConstants: extern "system" fn(_: CommandBuffer, _: [f32; 4])CmdSetDepthBounds: extern "system" fn(_: CommandBuffer, _: f32, _: f32)CmdSetStencilCompareMask: extern "system" fn(_: CommandBuffer, _: StencilFaceFlags, _: u32)CmdSetStencilWriteMask: extern "system" fn(_: CommandBuffer, _: StencilFaceFlags, _: u32)CmdSetStencilReference: extern "system" fn(_: CommandBuffer, _: StencilFaceFlags, _: u32)CmdBindDescriptorSets: extern "system" fn(_: CommandBuffer, _: PipelineBindPoint, _: PipelineLayout, _: u32, _: u32, _: *const DescriptorSet, _: u32, _: *const u32)CmdBindIndexBuffer: extern "system" fn(_: CommandBuffer, _: Buffer, _: DeviceSize, _: IndexType)CmdBindVertexBuffers: extern "system" fn(_: CommandBuffer, _: u32, _: u32, _: *const Buffer, _: *const DeviceSize)CmdDraw: extern "system" fn(_: CommandBuffer, _: u32, _: u32, _: u32, _: u32)CmdDrawIndexed: extern "system" fn(_: CommandBuffer, _: u32, _: u32, _: u32, _: i32, _: u32)CmdDrawIndirect: extern "system" fn(_: CommandBuffer, _: Buffer, _: DeviceSize, _: u32, _: u32)CmdDrawIndexedIndirect: extern "system" fn(_: CommandBuffer, _: Buffer, _: DeviceSize, _: u32, _: u32)CmdDispatch: extern "system" fn(_: CommandBuffer, _: u32, _: u32, _: u32)CmdDispatchIndirect: extern "system" fn(_: CommandBuffer, _: Buffer, _: DeviceSize)CmdCopyBuffer: extern "system" fn(_: CommandBuffer, _: Buffer, _: Buffer, _: u32, _: *const BufferCopy)CmdCopyImage: extern "system" fn(_: CommandBuffer, _: Image, _: ImageLayout, _: Image, _: ImageLayout, _: u32, _: *const ImageCopy)CmdBlitImage: extern "system" fn(_: CommandBuffer, _: Image, _: ImageLayout, _: Image, _: ImageLayout, _: u32, _: *const ImageBlit, _: Filter)CmdCopyBufferToImage: extern "system" fn(_: CommandBuffer, _: Buffer, _: Image, _: ImageLayout, _: u32, _: *const BufferImageCopy)CmdCopyImageToBuffer: extern "system" fn(_: CommandBuffer, _: Image, _: ImageLayout, _: Buffer, _: u32, _: *const BufferImageCopy)CmdUpdateBuffer: extern "system" fn(_: CommandBuffer, _: Buffer, _: DeviceSize, _: DeviceSize, _: *const u32)CmdFillBuffer: extern "system" fn(_: CommandBuffer, _: Buffer, _: DeviceSize, _: DeviceSize, _: u32)CmdClearColorImage: extern "system" fn(_: CommandBuffer, _: Image, _: ImageLayout, _: *const ClearColorValue, _: u32, _: *const ImageSubresourceRange)CmdClearDepthStencilImage: extern "system" fn(_: CommandBuffer, _: Image, _: ImageLayout, _: *const ClearDepthStencilValue, _: u32, _: *const ImageSubresourceRange)CmdClearAttachments: extern "system" fn(_: CommandBuffer, _: u32, _: *const ClearAttachment, _: u32, _: *const ClearRect)CmdResolveImage: extern "system" fn(_: CommandBuffer, _: Image, _: ImageLayout, _: Image, _: ImageLayout, _: u32, _: *const ImageResolve)CmdSetEvent: extern "system" fn(_: CommandBuffer, _: Event, _: PipelineStageFlags)CmdResetEvent: extern "system" fn(_: CommandBuffer, _: Event, _: PipelineStageFlags)CmdWaitEvents: extern "system" fn(_: CommandBuffer, _: u32, _: *const Event, _: PipelineStageFlags, _: PipelineStageFlags, _: u32, _: *const MemoryBarrier, _: u32, _: *const BufferMemoryBarrier, _: u32, _: *const ImageMemoryBarrier)CmdPipelineBarrier: extern "system" fn(_: CommandBuffer, _: PipelineStageFlags, _: PipelineStageFlags, _: DependencyFlags, _: u32, _: *const MemoryBarrier, _: u32, _: *const BufferMemoryBarrier, _: u32, _: *const ImageMemoryBarrier)CmdBeginQuery: extern "system" fn(_: CommandBuffer, _: QueryPool, _: u32, _: QueryControlFlags)CmdEndQuery: extern "system" fn(_: CommandBuffer, _: QueryPool, _: u32)CmdResetQueryPool: extern "system" fn(_: CommandBuffer, _: QueryPool, _: u32, _: u32)CmdWriteTimestamp: extern "system" fn(_: CommandBuffer, _: PipelineStageFlagBits, _: QueryPool, _: u32)CmdCopyQueryPoolResults: extern "system" fn(_: CommandBuffer, _: QueryPool, _: u32, _: u32, _: Buffer, _: DeviceSize, _: DeviceSize, _: QueryResultFlags)CmdPushConstants: extern "system" fn(_: CommandBuffer, _: PipelineLayout, _: ShaderStageFlags, _: u32, _: u32, _: *const c_void)CmdBeginRenderPass: extern "system" fn(_: CommandBuffer, _: *const RenderPassBeginInfo, _: SubpassContents)CmdNextSubpass: extern "system" fn(_: CommandBuffer, _: SubpassContents)CmdEndRenderPass: extern "system" fn(_: CommandBuffer)CmdExecuteCommands: extern "system" fn(_: CommandBuffer, _: u32, _: *const CommandBuffer)CreateSwapchainKHR: extern "system" fn(_: Device, _: *const SwapchainCreateInfoKHR, _: *const AllocationCallbacks, _: *mut SwapchainKHR) -> ResultDestroySwapchainKHR: extern "system" fn(_: Device, _: SwapchainKHR, _: *const AllocationCallbacks)GetSwapchainImagesKHR: extern "system" fn(_: Device, _: SwapchainKHR, _: *mut u32, _: *mut Image) -> ResultAcquireNextImageKHR: extern "system" fn(_: Device, _: SwapchainKHR, _: u64, _: Semaphore, _: Fence, _: *mut u32) -> ResultQueuePresentKHR: extern "system" fn(_: Queue, _: *const PresentInfoKHR) -> ResultCreateSharedSwapchainsKHR: extern "system" fn(_: Device, _: u32, _: *const SwapchainCreateInfoKHR, _: *const AllocationCallbacks, _: *mut SwapchainKHR) -> ResultCmdPushDescriptorSetKHR: extern "system" fn(_: CommandBuffer, _: PipelineBindPoint, _: PipelineLayout, _: u32, _: u32, _: *const WriteDescriptorSet)CreateDescriptorUpdateTemplateKHR: extern "system" fn(_: Device, _: *const DescriptorUpdateTemplateCreateInfoKHR, _: *const AllocationCallbacks, _: *mut DescriptorUpdateTemplateKHR) -> ResultDestroyDescriptorUpdateTemplateKHR: extern "system" fn(_: Device, _: DescriptorUpdateTemplateKHR, _: *const AllocationCallbacks)UpdateDescriptorSetWithTemplateKHR: extern "system" fn(_: Device, _: DescriptorSet, _: DescriptorUpdateTemplateKHR, _: *const c_void)CmdPushDescriptorSetWithTemplateKHR: extern "system" fn(_: CommandBuffer, _: DescriptorUpdateTemplateKHR, _: PipelineLayout, _: u32, _: *const c_void)GetImageMemoryRequirements2KHR: extern "system" fn(_: Device, _: *const ImageMemoryRequirementsInfo2KHR, _: *mut MemoryRequirements2KHR)GetBufferMemoryRequirements2KHR: extern "system" fn(_: Device, _: *const BufferMemoryRequirementsInfo2KHR, _: *mut MemoryRequirements2KHR)SetDebugUtilsObjectNameEXT: extern "system" fn(_: Device, _: *const DebugUtilsObjectNameInfoEXT) -> ResultCmdBeginDebugUtilsLabelEXT: extern "system" fn(_: CommandBuffer, _: *const DebugUtilsLabelEXT) -> ResultCmdEndDebugUtilsLabelEXT: extern "system" fn(_: CommandBuffer) -> ResultCmdInsertDebugUtilsLabelEXT: extern "system" fn(_: CommandBuffer, _: *const DebugUtilsLabelEXT) -> ResultAcquireFullScreenExclusiveModeEXT: extern "system" fn(_: Device, _: SwapchainKHR) -> ResultReleaseFullScreenExclusiveModeEXT: extern "system" fn(_: Device, _: SwapchainKHR) -> ResultGetBufferDeviceAddressEXT: extern "system" fn(_: Device, _: *const BufferDeviceAddressInfo) -> DeviceAddress

Implementations

impl DevicePointers[src]

pub fn load<F>(f: F) -> DevicePointers where
    F: FnMut(&CStr) -> *const c_void
[src]

pub unsafe fn DestroyDevice(
    &self,
    device: Device,
    pAllocator: *const AllocationCallbacks
)
[src]

pub unsafe fn GetDeviceQueue(
    &self,
    device: Device,
    queueFamilyIndex: u32,
    queueIndex: u32,
    pQueue: *mut Queue
)
[src]

pub unsafe fn QueueSubmit(
    &self,
    queue: Queue,
    submitCount: u32,
    pSubmits: *const SubmitInfo,
    fence: Fence
) -> Result
[src]

pub unsafe fn QueueWaitIdle(&self, queue: Queue) -> Result[src]

pub unsafe fn DeviceWaitIdle(&self, device: Device) -> Result[src]

pub unsafe fn AllocateMemory(
    &self,
    device: Device,
    pAllocateInfo: *const MemoryAllocateInfo,
    pAllocator: *const AllocationCallbacks,
    pMemory: *mut DeviceMemory
) -> Result
[src]

pub unsafe fn FreeMemory(
    &self,
    device: Device,
    memory: DeviceMemory,
    pAllocator: *const AllocationCallbacks
)
[src]

pub unsafe fn MapMemory(
    &self,
    device: Device,
    memory: DeviceMemory,
    offset: DeviceSize,
    size: DeviceSize,
    flags: MemoryMapFlags,
    ppData: *mut *mut c_void
) -> Result
[src]

pub unsafe fn UnmapMemory(&self, device: Device, memory: DeviceMemory)[src]

pub unsafe fn FlushMappedMemoryRanges(
    &self,
    device: Device,
    memoryRangeCount: u32,
    pMemoryRanges: *const MappedMemoryRange
) -> Result
[src]

pub unsafe fn InvalidateMappedMemoryRanges(
    &self,
    device: Device,
    memoryRangeCount: u32,
    pMemoryRanges: *const MappedMemoryRange
) -> Result
[src]

pub unsafe fn GetDeviceMemoryCommitment(
    &self,
    device: Device,
    memory: DeviceMemory,
    pCommittedMemoryInBytes: *mut DeviceSize
)
[src]

pub unsafe fn BindBufferMemory(
    &self,
    device: Device,
    buffer: Buffer,
    memory: DeviceMemory,
    memoryOffset: DeviceSize
) -> Result
[src]

pub unsafe fn BindImageMemory(
    &self,
    device: Device,
    image: Image,
    memory: DeviceMemory,
    memoryOffset: DeviceSize
) -> Result
[src]

pub unsafe fn GetBufferMemoryRequirements(
    &self,
    device: Device,
    buffer: Buffer,
    pMemoryRequirements: *mut MemoryRequirements
)
[src]

pub unsafe fn GetImageMemoryRequirements(
    &self,
    device: Device,
    image: Image,
    pMemoryRequirements: *mut MemoryRequirements
)
[src]

pub unsafe fn GetImageSparseMemoryRequirements(
    &self,
    device: Device,
    image: Image,
    pSparseMemoryRequirementCount: *mut u32,
    pSparseMemoryRequirements: *mut SparseImageMemoryRequirements
)
[src]

pub unsafe fn QueueBindSparse(
    &self,
    queue: Queue,
    bindInfoCount: u32,
    pBindInfo: *const BindSparseInfo,
    fence: Fence
) -> Result
[src]

pub unsafe fn CreateFence(
    &self,
    device: Device,
    pCreateInfo: *const FenceCreateInfo,
    pAllocator: *const AllocationCallbacks,
    pFence: *mut Fence
) -> Result
[src]

pub unsafe fn DestroyFence(
    &self,
    device: Device,
    fence: Fence,
    pAllocator: *const AllocationCallbacks
)
[src]

pub unsafe fn ResetFences(
    &self,
    device: Device,
    fenceCount: u32,
    pFences: *const Fence
) -> Result
[src]

pub unsafe fn GetFenceStatus(&self, device: Device, fence: Fence) -> Result[src]

pub unsafe fn WaitForFences(
    &self,
    device: Device,
    fenceCount: u32,
    pFences: *const Fence,
    waitAll: Bool32,
    timeout: u64
) -> Result
[src]

pub unsafe fn CreateSemaphore(
    &self,
    device: Device,
    pCreateInfo: *const SemaphoreCreateInfo,
    pAllocator: *const AllocationCallbacks,
    pSemaphore: *mut Semaphore
) -> Result
[src]

pub unsafe fn DestroySemaphore(
    &self,
    device: Device,
    semaphore: Semaphore,
    pAllocator: *const AllocationCallbacks
)
[src]

pub unsafe fn CreateEvent(
    &self,
    device: Device,
    pCreateInfo: *const EventCreateInfo,
    pAllocator: *const AllocationCallbacks,
    pEvent: *mut Event
) -> Result
[src]

pub unsafe fn DestroyEvent(
    &self,
    device: Device,
    event: Event,
    pAllocator: *const AllocationCallbacks
)
[src]

pub unsafe fn GetEventStatus(&self, device: Device, event: Event) -> Result[src]

pub unsafe fn SetEvent(&self, device: Device, event: Event) -> Result[src]

pub unsafe fn ResetEvent(&self, device: Device, event: Event) -> Result[src]

pub unsafe fn CreateQueryPool(
    &self,
    device: Device,
    pCreateInfo: *const QueryPoolCreateInfo,
    pAllocator: *const AllocationCallbacks,
    pQueryPool: *mut QueryPool
) -> Result
[src]

pub unsafe fn DestroyQueryPool(
    &self,
    device: Device,
    queryPool: QueryPool,
    pAllocator: *const AllocationCallbacks
)
[src]

pub unsafe fn GetQueryPoolResults(
    &self,
    device: Device,
    queryPool: QueryPool,
    firstQuery: u32,
    queryCount: u32,
    dataSize: usize,
    pData: *mut c_void,
    stride: DeviceSize,
    flags: QueryResultFlags
) -> Result
[src]

pub unsafe fn CreateBuffer(
    &self,
    device: Device,
    pCreateInfo: *const BufferCreateInfo,
    pAllocator: *const AllocationCallbacks,
    pBuffer: *mut Buffer
) -> Result
[src]

pub unsafe fn DestroyBuffer(
    &self,
    device: Device,
    buffer: Buffer,
    pAllocator: *const AllocationCallbacks
)
[src]

pub unsafe fn CreateBufferView(
    &self,
    device: Device,
    pCreateInfo: *const BufferViewCreateInfo,
    pAllocator: *const AllocationCallbacks,
    pView: *mut BufferView
) -> Result
[src]

pub unsafe fn DestroyBufferView(
    &self,
    device: Device,
    bufferView: BufferView,
    pAllocator: *const AllocationCallbacks
)
[src]

pub unsafe fn CreateImage(
    &self,
    device: Device,
    pCreateInfo: *const ImageCreateInfo,
    pAllocator: *const AllocationCallbacks,
    pImage: *mut Image
) -> Result
[src]

pub unsafe fn DestroyImage(
    &self,
    device: Device,
    image: Image,
    pAllocator: *const AllocationCallbacks
)
[src]

pub unsafe fn GetImageSubresourceLayout(
    &self,
    device: Device,
    image: Image,
    pSubresource: *const ImageSubresource,
    pLayout: *mut SubresourceLayout
)
[src]

pub unsafe fn CreateImageView(
    &self,
    device: Device,
    pCreateInfo: *const ImageViewCreateInfo,
    pAllocator: *const AllocationCallbacks,
    pView: *mut ImageView
) -> Result
[src]

pub unsafe fn DestroyImageView(
    &self,
    device: Device,
    imageView: ImageView,
    pAllocator: *const AllocationCallbacks
)
[src]

pub unsafe fn CreateShaderModule(
    &self,
    device: Device,
    pCreateInfo: *const ShaderModuleCreateInfo,
    pAllocator: *const AllocationCallbacks,
    pShaderModule: *mut ShaderModule
) -> Result
[src]

pub unsafe fn DestroyShaderModule(
    &self,
    device: Device,
    shaderModule: ShaderModule,
    pAllocator: *const AllocationCallbacks
)
[src]

pub unsafe fn CreatePipelineCache(
    &self,
    device: Device,
    pCreateInfo: *const PipelineCacheCreateInfo,
    pAllocator: *const AllocationCallbacks,
    pPipelineCache: *mut PipelineCache
) -> Result
[src]

pub unsafe fn DestroyPipelineCache(
    &self,
    device: Device,
    pipelineCache: PipelineCache,
    pAllocator: *const AllocationCallbacks
)
[src]

pub unsafe fn GetPipelineCacheData(
    &self,
    device: Device,
    pipelineCache: PipelineCache,
    pDataSize: *mut usize,
    pData: *mut c_void
) -> Result
[src]

pub unsafe fn MergePipelineCaches(
    &self,
    device: Device,
    dstCache: PipelineCache,
    srcCacheCount: u32,
    pSrcCaches: *const PipelineCache
) -> Result
[src]

pub unsafe fn CreateGraphicsPipelines(
    &self,
    device: Device,
    pipelineCache: PipelineCache,
    createInfoCount: u32,
    pCreateInfos: *const GraphicsPipelineCreateInfo,
    pAllocator: *const AllocationCallbacks,
    pPipelines: *mut Pipeline
) -> Result
[src]

pub unsafe fn CreateComputePipelines(
    &self,
    device: Device,
    pipelineCache: PipelineCache,
    createInfoCount: u32,
    pCreateInfos: *const ComputePipelineCreateInfo,
    pAllocator: *const AllocationCallbacks,
    pPipelines: *mut Pipeline
) -> Result
[src]

pub unsafe fn DestroyPipeline(
    &self,
    device: Device,
    pipeline: Pipeline,
    pAllocator: *const AllocationCallbacks
)
[src]

pub unsafe fn CreatePipelineLayout(
    &self,
    device: Device,
    pCreateInfo: *const PipelineLayoutCreateInfo,
    pAllocator: *const AllocationCallbacks,
    pPipelineLayout: *mut PipelineLayout
) -> Result
[src]

pub unsafe fn DestroyPipelineLayout(
    &self,
    device: Device,
    pipelineLayout: PipelineLayout,
    pAllocator: *const AllocationCallbacks
)
[src]

pub unsafe fn CreateSampler(
    &self,
    device: Device,
    pCreateInfo: *const SamplerCreateInfo,
    pAllocator: *const AllocationCallbacks,
    pSampler: *mut Sampler
) -> Result
[src]

pub unsafe fn DestroySampler(
    &self,
    device: Device,
    sampler: Sampler,
    pAllocator: *const AllocationCallbacks
)
[src]

pub unsafe fn CreateDescriptorSetLayout(
    &self,
    device: Device,
    pCreateInfo: *const DescriptorSetLayoutCreateInfo,
    pAllocator: *const AllocationCallbacks,
    pSetLayout: *mut DescriptorSetLayout
) -> Result
[src]

pub unsafe fn DestroyDescriptorSetLayout(
    &self,
    device: Device,
    descriptorSetLayout: DescriptorSetLayout,
    pAllocator: *const AllocationCallbacks
)
[src]

pub unsafe fn CreateDescriptorPool(
    &self,
    device: Device,
    pCreateInfo: *const DescriptorPoolCreateInfo,
    pAllocator: *const AllocationCallbacks,
    pDescriptorPool: *mut DescriptorPool
) -> Result
[src]

pub unsafe fn DestroyDescriptorPool(
    &self,
    device: Device,
    descriptorPool: DescriptorPool,
    pAllocator: *const AllocationCallbacks
)
[src]

pub unsafe fn ResetDescriptorPool(
    &self,
    device: Device,
    descriptorPool: DescriptorPool,
    flags: DescriptorPoolResetFlags
) -> Result
[src]

pub unsafe fn AllocateDescriptorSets(
    &self,
    device: Device,
    pAllocateInfo: *const DescriptorSetAllocateInfo,
    pDescriptorSets: *mut DescriptorSet
) -> Result
[src]

pub unsafe fn FreeDescriptorSets(
    &self,
    device: Device,
    descriptorPool: DescriptorPool,
    descriptorSetCount: u32,
    pDescriptorSets: *const DescriptorSet
) -> Result
[src]

pub unsafe fn UpdateDescriptorSets(
    &self,
    device: Device,
    descriptorWriteCount: u32,
    pDescriptorWrites: *const WriteDescriptorSet,
    descriptorCopyCount: u32,
    pDescriptorCopies: *const CopyDescriptorSet
)
[src]

pub unsafe fn CreateFramebuffer(
    &self,
    device: Device,
    pCreateInfo: *const FramebufferCreateInfo,
    pAllocator: *const AllocationCallbacks,
    pFramebuffer: *mut Framebuffer
) -> Result
[src]

pub unsafe fn DestroyFramebuffer(
    &self,
    device: Device,
    framebuffer: Framebuffer,
    pAllocator: *const AllocationCallbacks
)
[src]

pub unsafe fn CreateRenderPass(
    &self,
    device: Device,
    pCreateInfo: *const RenderPassCreateInfo,
    pAllocator: *const AllocationCallbacks,
    pRenderPass: *mut RenderPass
) -> Result
[src]

pub unsafe fn DestroyRenderPass(
    &self,
    device: Device,
    renderPass: RenderPass,
    pAllocator: *const AllocationCallbacks
)
[src]

pub unsafe fn GetRenderAreaGranularity(
    &self,
    device: Device,
    renderPass: RenderPass,
    pGranularity: *mut Extent2D
)
[src]

pub unsafe fn CreateCommandPool(
    &self,
    device: Device,
    pCreateInfo: *const CommandPoolCreateInfo,
    pAllocator: *const AllocationCallbacks,
    pCommandPool: *mut CommandPool
) -> Result
[src]

pub unsafe fn DestroyCommandPool(
    &self,
    device: Device,
    commandPool: CommandPool,
    pAllocator: *const AllocationCallbacks
)
[src]

pub unsafe fn ResetCommandPool(
    &self,
    device: Device,
    commandPool: CommandPool,
    flags: CommandPoolResetFlags
) -> Result
[src]

pub unsafe fn TrimCommandPoolKHR(
    &self,
    device: Device,
    commandPool: CommandPool,
    flags: CommandPoolTrimFlagsKHR
)
[src]

pub unsafe fn AllocateCommandBuffers(
    &self,
    device: Device,
    pAllocateInfo: *const CommandBufferAllocateInfo,
    pCommandBuffers: *mut CommandBuffer
) -> Result
[src]

pub unsafe fn FreeCommandBuffers(
    &self,
    device: Device,
    commandPool: CommandPool,
    commandBufferCount: u32,
    pCommandBuffers: *const CommandBuffer
)
[src]

pub unsafe fn BeginCommandBuffer(
    &self,
    commandBuffer: CommandBuffer,
    pBeginInfo: *const CommandBufferBeginInfo
) -> Result
[src]

pub unsafe fn EndCommandBuffer(&self, commandBuffer: CommandBuffer) -> Result[src]

pub unsafe fn ResetCommandBuffer(
    &self,
    commandBuffer: CommandBuffer,
    flags: CommandBufferResetFlags
) -> Result
[src]

pub unsafe fn CmdBindPipeline(
    &self,
    commandBuffer: CommandBuffer,
    pipelineBindPoint: PipelineBindPoint,
    pipeline: Pipeline
)
[src]

pub unsafe fn CmdSetViewport(
    &self,
    commandBuffer: CommandBuffer,
    firstViewport: u32,
    viewportCount: u32,
    pViewports: *const Viewport
)
[src]

pub unsafe fn CmdSetScissor(
    &self,
    commandBuffer: CommandBuffer,
    firstScissor: u32,
    scissorCount: u32,
    pScissors: *const Rect2D
)
[src]

pub unsafe fn CmdSetLineWidth(
    &self,
    commandBuffer: CommandBuffer,
    lineWidth: f32
)
[src]

pub unsafe fn CmdSetDepthBias(
    &self,
    commandBuffer: CommandBuffer,
    depthBiasConstantFactor: f32,
    depthBiasClamp: f32,
    depthBiasSlopeFactor: f32
)
[src]

pub unsafe fn CmdSetBlendConstants(
    &self,
    commandBuffer: CommandBuffer,
    blendConstants: [f32; 4]
)
[src]

pub unsafe fn CmdSetDepthBounds(
    &self,
    commandBuffer: CommandBuffer,
    minDepthBounds: f32,
    maxDepthBounds: f32
)
[src]

pub unsafe fn CmdSetStencilCompareMask(
    &self,
    commandBuffer: CommandBuffer,
    faceMask: StencilFaceFlags,
    compareMask: u32
)
[src]

pub unsafe fn CmdSetStencilWriteMask(
    &self,
    commandBuffer: CommandBuffer,
    faceMask: StencilFaceFlags,
    writeMask: u32
)
[src]

pub unsafe fn CmdSetStencilReference(
    &self,
    commandBuffer: CommandBuffer,
    faceMask: StencilFaceFlags,
    reference: u32
)
[src]

pub unsafe fn CmdBindDescriptorSets(
    &self,
    commandBuffer: CommandBuffer,
    pipelineBindPoint: PipelineBindPoint,
    layout: PipelineLayout,
    firstSet: u32,
    descriptorSetCount: u32,
    pDescriptorSets: *const DescriptorSet,
    dynamicOffsetCount: u32,
    pDynamicOffsets: *const u32
)
[src]

pub unsafe fn CmdBindIndexBuffer(
    &self,
    commandBuffer: CommandBuffer,
    buffer: Buffer,
    offset: DeviceSize,
    indexType: IndexType
)
[src]

pub unsafe fn CmdBindVertexBuffers(
    &self,
    commandBuffer: CommandBuffer,
    firstBinding: u32,
    bindingCount: u32,
    pBuffers: *const Buffer,
    pOffsets: *const DeviceSize
)
[src]

pub unsafe fn CmdDraw(
    &self,
    commandBuffer: CommandBuffer,
    vertexCount: u32,
    instanceCount: u32,
    firstVertex: u32,
    firstInstance: u32
)
[src]

pub unsafe fn CmdDrawIndexed(
    &self,
    commandBuffer: CommandBuffer,
    indexCount: u32,
    instanceCount: u32,
    firstIndex: u32,
    vertexOffset: i32,
    firstInstance: u32
)
[src]

pub unsafe fn CmdDrawIndirect(
    &self,
    commandBuffer: CommandBuffer,
    buffer: Buffer,
    offset: DeviceSize,
    drawCount: u32,
    stride: u32
)
[src]

pub unsafe fn CmdDrawIndexedIndirect(
    &self,
    commandBuffer: CommandBuffer,
    buffer: Buffer,
    offset: DeviceSize,
    drawCount: u32,
    stride: u32
)
[src]

pub unsafe fn CmdDispatch(
    &self,
    commandBuffer: CommandBuffer,
    x: u32,
    y: u32,
    z: u32
)
[src]

pub unsafe fn CmdDispatchIndirect(
    &self,
    commandBuffer: CommandBuffer,
    buffer: Buffer,
    offset: DeviceSize
)
[src]

pub unsafe fn CmdCopyBuffer(
    &self,
    commandBuffer: CommandBuffer,
    srcBuffer: Buffer,
    dstBuffer: Buffer,
    regionCount: u32,
    pRegions: *const BufferCopy
)
[src]

pub unsafe fn CmdCopyImage(
    &self,
    commandBuffer: CommandBuffer,
    srcImage: Image,
    srcImageLayout: ImageLayout,
    dstImage: Image,
    dstImageLayout: ImageLayout,
    regionCount: u32,
    pRegions: *const ImageCopy
)
[src]

pub unsafe fn CmdBlitImage(
    &self,
    commandBuffer: CommandBuffer,
    srcImage: Image,
    srcImageLayout: ImageLayout,
    dstImage: Image,
    dstImageLayout: ImageLayout,
    regionCount: u32,
    pRegions: *const ImageBlit,
    filter: Filter
)
[src]

pub unsafe fn CmdCopyBufferToImage(
    &self,
    commandBuffer: CommandBuffer,
    srcBuffer: Buffer,
    dstImage: Image,
    dstImageLayout: ImageLayout,
    regionCount: u32,
    pRegions: *const BufferImageCopy
)
[src]

pub unsafe fn CmdCopyImageToBuffer(
    &self,
    commandBuffer: CommandBuffer,
    srcImage: Image,
    srcImageLayout: ImageLayout,
    dstBuffer: Buffer,
    regionCount: u32,
    pRegions: *const BufferImageCopy
)
[src]

pub unsafe fn CmdUpdateBuffer(
    &self,
    commandBuffer: CommandBuffer,
    dstBuffer: Buffer,
    dstOffset: DeviceSize,
    dataSize: DeviceSize,
    pData: *const u32
)
[src]

pub unsafe fn CmdFillBuffer(
    &self,
    commandBuffer: CommandBuffer,
    dstBuffer: Buffer,
    dstOffset: DeviceSize,
    size: DeviceSize,
    data: u32
)
[src]

pub unsafe fn CmdClearColorImage(
    &self,
    commandBuffer: CommandBuffer,
    image: Image,
    imageLayout: ImageLayout,
    pColor: *const ClearColorValue,
    rangeCount: u32,
    pRanges: *const ImageSubresourceRange
)
[src]

pub unsafe fn CmdClearDepthStencilImage(
    &self,
    commandBuffer: CommandBuffer,
    image: Image,
    imageLayout: ImageLayout,
    pDepthStencil: *const ClearDepthStencilValue,
    rangeCount: u32,
    pRanges: *const ImageSubresourceRange
)
[src]

pub unsafe fn CmdClearAttachments(
    &self,
    commandBuffer: CommandBuffer,
    attachmentCount: u32,
    pAttachments: *const ClearAttachment,
    rectCount: u32,
    pRects: *const ClearRect
)
[src]

pub unsafe fn CmdResolveImage(
    &self,
    commandBuffer: CommandBuffer,
    srcImage: Image,
    srcImageLayout: ImageLayout,
    dstImage: Image,
    dstImageLayout: ImageLayout,
    regionCount: u32,
    pRegions: *const ImageResolve
)
[src]

pub unsafe fn CmdSetEvent(
    &self,
    commandBuffer: CommandBuffer,
    event: Event,
    stageMask: PipelineStageFlags
)
[src]

pub unsafe fn CmdResetEvent(
    &self,
    commandBuffer: CommandBuffer,
    event: Event,
    stageMask: PipelineStageFlags
)
[src]

pub unsafe fn CmdWaitEvents(
    &self,
    commandBuffer: CommandBuffer,
    eventCount: u32,
    pEvents: *const Event,
    srcStageMask: PipelineStageFlags,
    dstStageMask: PipelineStageFlags,
    memoryBarrierCount: u32,
    pMemoryBarriers: *const MemoryBarrier,
    bufferMemoryBarrierCount: u32,
    pBufferMemoryBarriers: *const BufferMemoryBarrier,
    imageMemoryBarrierCount: u32,
    pImageMemoryBarriers: *const ImageMemoryBarrier
)
[src]

pub unsafe fn CmdPipelineBarrier(
    &self,
    commandBuffer: CommandBuffer,
    srcStageMask: PipelineStageFlags,
    dstStageMask: PipelineStageFlags,
    dependencyFlags: DependencyFlags,
    memoryBarrierCount: u32,
    pMemoryBarriers: *const MemoryBarrier,
    bufferMemoryBarrierCount: u32,
    pBufferMemoryBarriers: *const BufferMemoryBarrier,
    imageMemoryBarrierCount: u32,
    pImageMemoryBarriers: *const ImageMemoryBarrier
)
[src]

pub unsafe fn CmdBeginQuery(
    &self,
    commandBuffer: CommandBuffer,
    queryPool: QueryPool,
    query: u32,
    flags: QueryControlFlags
)
[src]

pub unsafe fn CmdEndQuery(
    &self,
    commandBuffer: CommandBuffer,
    queryPool: QueryPool,
    query: u32
)
[src]

pub unsafe fn CmdResetQueryPool(
    &self,
    commandBuffer: CommandBuffer,
    queryPool: QueryPool,
    firstQuery: u32,
    queryCount: u32
)
[src]

pub unsafe fn CmdWriteTimestamp(
    &self,
    commandBuffer: CommandBuffer,
    pipelineStage: PipelineStageFlagBits,
    queryPool: QueryPool,
    query: u32
)
[src]

pub unsafe fn CmdCopyQueryPoolResults(
    &self,
    commandBuffer: CommandBuffer,
    queryPool: QueryPool,
    firstQuery: u32,
    queryCount: u32,
    dstBuffer: Buffer,
    dstOffset: DeviceSize,
    stride: DeviceSize,
    flags: QueryResultFlags
)
[src]

pub unsafe fn CmdPushConstants(
    &self,
    commandBuffer: CommandBuffer,
    layout: PipelineLayout,
    stageFlags: ShaderStageFlags,
    offset: u32,
    size: u32,
    pValues: *const c_void
)
[src]

pub unsafe fn CmdBeginRenderPass(
    &self,
    commandBuffer: CommandBuffer,
    pRenderPassBegin: *const RenderPassBeginInfo,
    contents: SubpassContents
)
[src]

pub unsafe fn CmdNextSubpass(
    &self,
    commandBuffer: CommandBuffer,
    contents: SubpassContents
)
[src]

pub unsafe fn CmdEndRenderPass(&self, commandBuffer: CommandBuffer)[src]

pub unsafe fn CmdExecuteCommands(
    &self,
    commandBuffer: CommandBuffer,
    commandBufferCount: u32,
    pCommandBuffers: *const CommandBuffer
)
[src]

pub unsafe fn CreateSwapchainKHR(
    &self,
    device: Device,
    pCreateInfo: *const SwapchainCreateInfoKHR,
    pAllocator: *const AllocationCallbacks,
    pSwapchain: *mut SwapchainKHR
) -> Result
[src]

pub unsafe fn DestroySwapchainKHR(
    &self,
    device: Device,
    swapchain: SwapchainKHR,
    pAllocator: *const AllocationCallbacks
)
[src]

pub unsafe fn GetSwapchainImagesKHR(
    &self,
    device: Device,
    swapchain: SwapchainKHR,
    pSwapchainImageCount: *mut u32,
    pSwapchainImages: *mut Image
) -> Result
[src]

pub unsafe fn AcquireNextImageKHR(
    &self,
    device: Device,
    swapchain: SwapchainKHR,
    timeout: u64,
    semaphore: Semaphore,
    fence: Fence,
    pImageIndex: *mut u32
) -> Result
[src]

pub unsafe fn QueuePresentKHR(
    &self,
    queue: Queue,
    pPresentInfo: *const PresentInfoKHR
) -> Result
[src]

pub unsafe fn CreateSharedSwapchainsKHR(
    &self,
    device: Device,
    swapchainCount: u32,
    pCreateInfos: *const SwapchainCreateInfoKHR,
    pAllocator: *const AllocationCallbacks,
    pSwapchains: *mut SwapchainKHR
) -> Result
[src]

pub unsafe fn CmdPushDescriptorSetKHR(
    &self,
    commandBuffer: CommandBuffer,
    pipelineBindPoint: PipelineBindPoint,
    layout: PipelineLayout,
    set: u32,
    descriptorWriteCount: u32,
    pDescriptorWrites: *const WriteDescriptorSet
)
[src]

pub unsafe fn CreateDescriptorUpdateTemplateKHR(
    &self,
    device: Device,
    pCreateInfo: *const DescriptorUpdateTemplateCreateInfoKHR,
    pAllocator: *const AllocationCallbacks,
    pDescriptorUpdateTemplate: *mut DescriptorUpdateTemplateKHR
) -> Result
[src]

pub unsafe fn DestroyDescriptorUpdateTemplateKHR(
    &self,
    device: Device,
    descriptorUpdateTemplate: DescriptorUpdateTemplateKHR,
    pAllocator: *const AllocationCallbacks
)
[src]

pub unsafe fn UpdateDescriptorSetWithTemplateKHR(
    &self,
    device: Device,
    descriptorSet: DescriptorSet,
    descriptorUpdateTemplate: DescriptorUpdateTemplateKHR,
    pData: *const c_void
)
[src]

pub unsafe fn CmdPushDescriptorSetWithTemplateKHR(
    &self,
    commandBuffer: CommandBuffer,
    descriptorUpdateTemplate: DescriptorUpdateTemplateKHR,
    layout: PipelineLayout,
    set: u32,
    pData: *const c_void
)
[src]

pub unsafe fn GetImageMemoryRequirements2KHR(
    &self,
    device: Device,
    pInfo: *const ImageMemoryRequirementsInfo2KHR,
    pMemoryRequirements: *mut MemoryRequirements2KHR
)
[src]

pub unsafe fn GetBufferMemoryRequirements2KHR(
    &self,
    device: Device,
    pInfo: *const BufferMemoryRequirementsInfo2KHR,
    pMemoryRequirements: *mut MemoryRequirements2KHR
)
[src]

pub unsafe fn SetDebugUtilsObjectNameEXT(
    &self,
    device: Device,
    pNameInfo: *const DebugUtilsObjectNameInfoEXT
) -> Result
[src]

pub unsafe fn CmdBeginDebugUtilsLabelEXT(
    &self,
    commandBuffer: CommandBuffer,
    pLabelInfo: *const DebugUtilsLabelEXT
) -> Result
[src]

pub unsafe fn CmdEndDebugUtilsLabelEXT(
    &self,
    commandBuffer: CommandBuffer
) -> Result
[src]

pub unsafe fn CmdInsertDebugUtilsLabelEXT(
    &self,
    commandBuffer: CommandBuffer,
    pLabelInfo: *const DebugUtilsLabelEXT
) -> Result
[src]

pub unsafe fn AcquireFullScreenExclusiveModeEXT(
    &self,
    device: Device,
    swapchain: SwapchainKHR
) -> Result
[src]

pub unsafe fn ReleaseFullScreenExclusiveModeEXT(
    &self,
    device: Device,
    swapchain: SwapchainKHR
) -> Result
[src]

pub unsafe fn GetBufferDeviceAddressEXT(
    &self,
    device: Device,
    pInfo: *const BufferDeviceAddressInfo
) -> DeviceAddress
[src]

Trait Implementations

impl Debug for DevicePointers[src]

impl Send for DevicePointers[src]

impl Sync for DevicePointers[src]

Auto Trait Implementations

impl RefUnwindSafe for DevicePointers

impl Unpin for DevicePointers

impl UnwindSafe for DevicePointers

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.