[−][src]Trait vulkano::framebuffer::RenderPassAbstract
Trait for objects that contain a Vulkan render pass object.
Any RenderPass
object implements this trait. You can therefore turn a Arc<RenderPass<_>>
into a Arc<RenderPassAbstract + Send + Sync>
for easier storage.
The Arc<RenderPassAbstract + Send + Sync>
accepts a Vec<ClearValue>
for clear values and a
Vec<Arc<ImageView + Send + Sync>>
for the list of attachments.
Example
use std::sync::Arc; use vulkano::framebuffer::EmptySinglePassRenderPassDesc; use vulkano::framebuffer::RenderPass; use vulkano::framebuffer::RenderPassAbstract; let render_pass = RenderPass::new(device.clone(), EmptySinglePassRenderPassDesc).unwrap(); // For easier storage, turn this render pass into a `Arc<RenderPassAbstract + Send + Sync>`. let stored_rp = Arc::new(render_pass) as Arc<RenderPassAbstract + Send + Sync>;
Required methods
fn inner(&self) -> RenderPassSys<'_>
Returns an opaque object representing the render pass' internals.
Safety
The trait implementation must return the same value every time.
Implementors
impl<D> RenderPassAbstract for RenderPass<D> where
D: RenderPassDesc,
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D: RenderPassDesc,
fn inner(&self) -> RenderPassSys<'_>
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impl<Mv, L, Rp> RenderPassAbstract for GraphicsPipeline<Mv, L, Rp> where
Rp: RenderPassAbstract,
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Rp: RenderPassAbstract,
fn inner(&self) -> RenderPassSys<'_>
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impl<Rp, A> RenderPassAbstract for Framebuffer<Rp, A> where
Rp: RenderPassAbstract,
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Rp: RenderPassAbstract,
fn inner(&self) -> RenderPassSys<'_>
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impl<T> RenderPassAbstract for T where
T: SafeDeref,
T::Target: RenderPassAbstract,
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T: SafeDeref,
T::Target: RenderPassAbstract,