[][src]Enum vulkano::pipeline::shader::GraphicsShaderType

pub enum GraphicsShaderType {
    Vertex,
    TessellationControl,
    TessellationEvaluation,
    Geometry(GeometryShaderExecutionMode),
    Fragment,
}

Variants

Vertex
TessellationControl
TessellationEvaluation
Geometry(GeometryShaderExecutionMode)
Fragment

Trait Implementations

impl Clone for GraphicsShaderType[src]

impl Copy for GraphicsShaderType[src]

impl Debug for GraphicsShaderType[src]

impl Eq for GraphicsShaderType[src]

impl PartialEq<GraphicsShaderType> for GraphicsShaderType[src]

impl StructuralEq for GraphicsShaderType[src]

impl StructuralPartialEq for GraphicsShaderType[src]

Auto Trait Implementations

impl RefUnwindSafe for GraphicsShaderType

impl Send for GraphicsShaderType

impl Sync for GraphicsShaderType

impl Unpin for GraphicsShaderType

impl UnwindSafe for GraphicsShaderType

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Content for T[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.