[−][src]Struct wgpu::Device
Open connection to a graphics and/or compute device.
Responsible for the creation of most rendering and compute resources.
These are then used in commands, which are submitted to a Queue.
A device may be requested from an adapter with Adapter::request_device.
Implementations
impl Device[src]
pub fn poll(&self, maintain: Maintain)[src]
Check for resource cleanups and mapping callbacks.
no-op on the web, device is automatically polled.
pub fn features(&self) -> Features[src]
List all features that may be used with this device.
Functions may panic if you use unsupported features.
pub fn limits(&self) -> Limits[src]
List all limits that were requested of this device.
If any of these limits are exceeded, functions may panic.
pub fn create_shader_module(
&self,
source: ShaderModuleSource<'_>
) -> ShaderModule[src]
&self,
source: ShaderModuleSource<'_>
) -> ShaderModule
Creates a shader module from either SPIR-V or WGSL source code.
pub fn create_command_encoder(
&self,
desc: &CommandEncoderDescriptor<'_>
) -> CommandEncoder[src]
&self,
desc: &CommandEncoderDescriptor<'_>
) -> CommandEncoder
Creates an empty CommandEncoder.
pub fn create_render_bundle_encoder(
&self,
desc: &RenderBundleEncoderDescriptor<'_>
) -> RenderBundleEncoder<'_>[src]
&self,
desc: &RenderBundleEncoderDescriptor<'_>
) -> RenderBundleEncoder<'_>
Creates an empty RenderBundleEncoder.
pub fn create_bind_group(&self, desc: &BindGroupDescriptor<'_>) -> BindGroup[src]
Creates a new BindGroup.
pub fn create_bind_group_layout(
&self,
desc: &BindGroupLayoutDescriptor<'_>
) -> BindGroupLayout[src]
&self,
desc: &BindGroupLayoutDescriptor<'_>
) -> BindGroupLayout
Creates a BindGroupLayout.
pub fn create_pipeline_layout(
&self,
desc: &PipelineLayoutDescriptor<'_>
) -> PipelineLayout[src]
&self,
desc: &PipelineLayoutDescriptor<'_>
) -> PipelineLayout
Creates a PipelineLayout.
pub fn create_render_pipeline(
&self,
desc: &RenderPipelineDescriptor<'_>
) -> RenderPipeline[src]
&self,
desc: &RenderPipelineDescriptor<'_>
) -> RenderPipeline
Creates a RenderPipeline.
pub fn create_compute_pipeline(
&self,
desc: &ComputePipelineDescriptor<'_>
) -> ComputePipeline[src]
&self,
desc: &ComputePipelineDescriptor<'_>
) -> ComputePipeline
Creates a ComputePipeline.
pub fn create_buffer(&self, desc: &BufferDescriptor<'_>) -> Buffer[src]
Creates a Buffer.
pub fn create_texture(&self, desc: &TextureDescriptor<'_>) -> Texture[src]
Creates a new Texture.
desc specifies the general format of the texture.
pub fn create_sampler(&self, desc: &SamplerDescriptor<'_>) -> Sampler[src]
Creates a new Sampler.
desc specifies the behavior of the sampler.
pub fn create_swap_chain(
&self,
surface: &Surface,
desc: &SwapChainDescriptor
) -> SwapChain[src]
&self,
surface: &Surface,
desc: &SwapChainDescriptor
) -> SwapChain
Create a new SwapChain which targets surface.
Panics
- A old
SwapChainFrameis still alive referencing an old swapchain. - Texture format requested is unsupported on the swap chain.
Trait Implementations
impl Debug for Device[src]
impl DeviceExt for Device[src]
fn create_buffer_init(&self, descriptor: &BufferInitDescriptor<'_>) -> Buffer[src]
impl Drop for Device[src]
Auto Trait Implementations
impl !RefUnwindSafe for Device
impl Send for Device
impl Sync for Device
impl Unpin for Device
impl !UnwindSafe for Device
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T> Instrument for T[src]
fn instrument(self, span: Span) -> Instrumented<Self>[src]
fn in_current_span(self) -> Instrumented<Self>[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,