[−][src]Struct wgpu::PushConstantRange
A range of push constant memory to pass to a shader stage.
Fields
stages: ShaderStage
Stage push constant range is visible from. Each stage can only be served by at most one range. One range can serve multiple stages however.
range: Range<u32>
Range in push constant memory to use for the stage. Must be less than Limits::max_push_constant_size
.
Start and end must be aligned to the 4s.
Trait Implementations
impl Clone for PushConstantRange
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impl Debug for PushConstantRange
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impl Eq for PushConstantRange
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impl Hash for PushConstantRange
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impl PartialEq<PushConstantRange> for PushConstantRange
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impl StructuralEq for PushConstantRange
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impl StructuralPartialEq for PushConstantRange
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Auto Trait Implementations
impl RefUnwindSafe for PushConstantRange
impl Send for PushConstantRange
impl Sync for PushConstantRange
impl Unpin for PushConstantRange
impl UnwindSafe for PushConstantRange
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T> Instrument for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,