[−][src]Struct wgpu::RenderBundle
Pre-prepared reusable bundle of GPU operations.
It only supports a handful of render commands, but it makes them reusable. RenderBundle
s
can be executed onto a CommandEncoder
using RenderPass::execute_bundles
.
Executing a RenderBundle
is often more efficient then issuing the underlying commands manually.
Trait Implementations
impl Debug for RenderBundle
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impl Drop for RenderBundle
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Auto Trait Implementations
impl !RefUnwindSafe for RenderBundle
impl Send for RenderBundle
impl Sync for RenderBundle
impl Unpin for RenderBundle
impl !UnwindSafe for RenderBundle
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T> Instrument for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,