[−][src]Crate wgpu_types
Structs
| BackendBit | Represents the backends that wgpu will use. |
| BindGroupLayoutEntry | Describes a single binding inside a bind group. |
| BlendDescriptor | Describes the blend state of a pipeline. |
| BufferCopyView | View of a buffer which can be used to copy to/from a texture. |
| BufferDescriptor | Describes a [ |
| BufferUsage | Different ways that you can use a buffer. |
| Color | RGBA double precision color. |
| ColorStateDescriptor | Describes the color state of a render pipeline. |
| ColorWrite | Color write mask. Disabled color channels will not be written to. |
| CommandBufferDescriptor | Describes a [ |
| CommandEncoderDescriptor | Describes a [ |
| DepthStencilStateDescriptor | Describes the depth/stencil state in a render pipeline. |
| DeviceDescriptor | Describes a [ |
| Extent3d | Extent of a texture related operation. |
| Features | Features that are not guaranteed to be supported. |
| Limits | Represents the sets of limits an adapter/device supports. |
| Origin3d | Origin of a copy to/from a texture. |
| PushConstantRange | A range of push constant memory to pass to a shader stage. |
| RasterizationStateDescriptor | Describes the state of the rasterizer in a render pipeline. |
| RenderBundleDescriptor | Describes a [ |
| RequestAdapterOptions | Options for requesting adapter. |
| ShaderStage | Describes the shader stages that a binding will be visible from. |
| StencilStateDescriptor | |
| StencilStateFaceDescriptor | Describes stencil state in a render pipeline. |
| SwapChainDescriptor | Describes a [ |
| TextureCopyView | View of a texture which can be used to copy to/from a buffer/texture. |
| TextureDataLayout | Layout of a texture in a buffer's memory. |
| TextureDescriptor | Describes a [ |
| TextureUsage | Different ways that you can use a texture. |
| VertexAttributeDescriptor | Vertex inputs (attributes) to shaders. |
Enums
| AddressMode | How edges should be handled in texture addressing. |
| Backend | Backends supported by wgpu. |
| BindingType | Specific type of a binding. |
| BlendFactor | Alpha blend factor. |
| BlendOperation | Alpha blend operation. |
| CompareFunction | Comparison function used for depth and stencil operations. |
| CullMode | Type of faces to be culled. |
| FilterMode | Texel mixing mode when sampling between texels. |
| FrontFace | Winding order which classifies the "front" face. |
| IndexFormat | Format of indices used with pipeline. |
| InputStepMode | Rate that determines when vertex data is advanced. |
| PowerPreference | Power Preference when choosing a physical adapter. |
| PresentMode | Behavior of the presentation engine based on frame rate. |
| PrimitiveTopology | Primitive type the input mesh is composed of. |
| StencilOperation | Operation to perform on the stencil value. |
| SwapChainStatus | Status of the recieved swapchain image. |
| TextureAspect | Kind of data the texture holds. |
| TextureComponentType | Type of data shaders will read from a texture. |
| TextureDimension | Dimensionality of a texture. |
| TextureFormat | Underlying texture data format. |
| TextureViewDimension | Dimensions of a particular texture view. |
| VertexFormat | Vertex Format for a Vertex Attribute (input). |
Constants
| BIND_BUFFER_ALIGNMENT | Bound uniform/storage buffer offsets must be aligned to this number. |
| COPY_BUFFER_ALIGNMENT | Buffer to buffer copy offsets and sizes must be aligned to this number. |
| COPY_BYTES_PER_ROW_ALIGNMENT | Buffer-Texture copies must have |
| PUSH_CONSTANT_ALIGNMENT | Alignment all push constants need |
| VERTEX_STRIDE_ALIGNMENT | Vertex buffer strides have to be aligned to this number. |
Type Definitions
| BufferAddress | Integral type used for buffer offsets. |
| BufferSize | Integral type used for buffer slice sizes. |
| DynamicOffset | Integral type used for dynamic bind group offsets. |
| ShaderLocation | Integral type used for binding locations in shaders. |