Struct gfx::shade::core::TextureVar [−][src]
Texture shader parameter.
Fields
name: String
Name of this texture variable.
slot: u8
Slot of this texture variable.
base_type: BaseType
Base type for the texture.
ty: TextureType
Type of this texture.
usage: Usage
What program stage this texture is used in.
Trait Implementations
impl Clone for TextureVar
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pub fn clone(&self) -> TextureVar
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pub fn clone_from(&mut self, source: &Self)
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impl Debug for TextureVar
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impl Eq for TextureVar
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impl Hash for TextureVar
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pub fn hash<__H>(&self, state: &mut __H) where
__H: Hasher,
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__H: Hasher,
pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl PartialEq<TextureVar> for TextureVar
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pub fn eq(&self, other: &TextureVar) -> bool
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pub fn ne(&self, other: &TextureVar) -> bool
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impl StructuralEq for TextureVar
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impl StructuralPartialEq for TextureVar
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Auto Trait Implementations
impl RefUnwindSafe for TextureVar
impl Send for TextureVar
impl Sync for TextureVar
impl Unpin for TextureVar
impl UnwindSafe for TextureVar
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,