Struct gfx::handle::Shader[][src]

pub struct Shader<R>(_)
where
    R: Resources
;

Shader Handle

Trait Implementations

impl<R> Clone for Shader<R> where
    R: Resources + Clone,
    <R as Resources>::Shader: Clone
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impl<R> Debug for Shader<R> where
    R: Resources + Debug,
    <R as Resources>::Shader: Debug
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impl<R> Eq for Shader<R> where
    R: Resources + Eq,
    <R as Resources>::Shader: Eq
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impl<R> Hash for Shader<R> where
    R: Resources + Hash,
    <R as Resources>::Shader: Hash
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impl<R> PartialEq<Shader<R>> for Shader<R> where
    R: Resources + PartialEq<R>,
    <R as Resources>::Shader: PartialEq<<R as Resources>::Shader>, 
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impl<R> StructuralEq for Shader<R> where
    R: Resources
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impl<R> StructuralPartialEq for Shader<R> where
    R: Resources
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Auto Trait Implementations

impl<R> RefUnwindSafe for Shader<R> where
    <R as Resources>::Shader: RefUnwindSafe

impl<R> Send for Shader<R>

impl<R> Sync for Shader<R>

impl<R> Unpin for Shader<R>

impl<R> UnwindSafe for Shader<R> where
    <R as Resources>::Shader: RefUnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.