Enum gfx_core::shade::TextureType [−][src]
A type of the texture variable. This has to match the actual data we bind to the shader.
Variants
Sample from a buffer.
D1(IsArray)
Sample from a 1D texture
D2(IsArray, IsMultiSample)
Sample from a 2D texture
Sample from a 3D texture
Cube(IsArray)
Sample from a cubemap.
Implementations
impl TextureType
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pub fn can_sample(&self) -> bool
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Check if this texture can be used with a sampler.
Trait Implementations
impl Clone for TextureType
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fn clone(&self) -> TextureType
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pub fn clone_from(&mut self, source: &Self)
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impl Copy for TextureType
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impl Debug for TextureType
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impl Eq for TextureType
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impl Hash for TextureType
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fn hash<__H: Hasher>(&self, state: &mut __H)
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pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl PartialEq<TextureType> for TextureType
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fn eq(&self, other: &TextureType) -> bool
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fn ne(&self, other: &TextureType) -> bool
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impl StructuralEq for TextureType
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impl StructuralPartialEq for TextureType
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Auto Trait Implementations
impl RefUnwindSafe for TextureType
impl Send for TextureType
impl Sync for TextureType
impl Unpin for TextureType
impl UnwindSafe for TextureType
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,