Struct gfx::format::U8Norm[][src]

pub struct U8Norm(pub u8);

Implementations

impl U8Norm[src]

pub fn cast2(v: [u8; 2]) -> [U8Norm; 2][src]

Convert a 2-element slice.

pub fn cast3(v: [u8; 3]) -> [U8Norm; 3][src]

Convert a 3-element slice.

pub fn cast4(v: [u8; 4]) -> [U8Norm; 4][src]

Convert a 4-element slice.

pub fn cast_slice(slice: &[u8]) -> &[U8Norm]

Notable traits for &'_ [u8]

impl<'_> Read for &'_ [u8]impl<'_> Write for &'_ mut [u8]
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Convert a generic slice by transmutation.

Trait Implementations

impl Clone for U8Norm[src]

impl Copy for U8Norm[src]

impl Debug for U8Norm[src]

impl Eq for U8Norm[src]

impl Formatted for U8Norm[src]

type Surface = R8

Associated surface type.

type Channel = Unorm

Associated channel type.

type View = <Unorm as ChannelTyped>::ShaderType

Shader view type of this format.

impl From<u8> for U8Norm[src]

impl Hash for U8Norm[src]

impl Ord for U8Norm[src]

impl PartialEq<U8Norm> for U8Norm[src]

impl PartialOrd<U8Norm> for U8Norm[src]

impl Pod for U8Norm[src]

impl StructuralEq for U8Norm[src]

impl StructuralPartialEq for U8Norm[src]

Auto Trait Implementations

impl RefUnwindSafe for U8Norm

impl Send for U8Norm

impl Sync for U8Norm

impl Unpin for U8Norm

impl UnwindSafe for U8Norm

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.