Struct gfx::texture::DepthStencilDesc[][src]

pub struct DepthStencilDesc {
    pub level: u8,
    pub layer: Option<u16>,
    pub flags: DepthStencilFlags,
}

Texture depth-stencil view descriptor.

Fields

level: u8layer: Option<u16>flags: DepthStencilFlags

Trait Implementations

impl Clone for DepthStencilDesc[src]

impl Copy for DepthStencilDesc[src]

impl Debug for DepthStencilDesc[src]

impl Eq for DepthStencilDesc[src]

impl From<RenderDesc> for DepthStencilDesc[src]

impl Hash for DepthStencilDesc[src]

impl Ord for DepthStencilDesc[src]

impl PartialEq<DepthStencilDesc> for DepthStencilDesc[src]

impl PartialOrd<DepthStencilDesc> for DepthStencilDesc[src]

impl StructuralEq for DepthStencilDesc[src]

impl StructuralPartialEq for DepthStencilDesc[src]

Auto Trait Implementations

impl RefUnwindSafe for DepthStencilDesc

impl Send for DepthStencilDesc

impl Sync for DepthStencilDesc

impl Unpin for DepthStencilDesc

impl UnwindSafe for DepthStencilDesc

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.