Struct hematite_server::packet::play::clientbound::SoundEffect [] [src]

pub struct SoundEffect {
    pub name: String::Clean,
    pub position: [i32; 3]::Clean,
    pub volume: f32::Clean,
    pub pitch: u8::Clean,
}

Fields

name
position
volume
pitch

Trait Implementations

impl Protocol for SoundEffect

type Clean = Self

fn proto_len(value: &SoundEffect) -> usize

fn proto_encode(value: &SoundEffect, dst: &mut Write) -> Result<()>

fn proto_decode(src: &mut Read) -> Result<SoundEffect>

impl PacketWrite for SoundEffect

fn inner_len(&self) -> usize

fn inner_encode(&self, dst: &mut Write) -> Result<()>

fn write(&self, dst: &mut Write) -> Result<()>

Derived Implementations

impl Debug for SoundEffect

fn fmt(&self, __arg_0: &mut Formatter) -> Result