Struct rand::reseeding::ReseedingRng [] [src]

pub struct ReseedingRng<R, Rsdr> {
    pub reseeder: Rsdr,
    // some fields omitted
}

A wrapper around any RNG which reseeds the underlying RNG after it has generated a certain number of random bytes.

Fields

reseeder

Controls the behaviour when reseeding the RNG.

Methods

impl<R: Rng, Rsdr: Reseeder<R>> ReseedingRng<R, Rsdr>

fn new(rng: R, generation_threshold: u64, reseeder: Rsdr) -> ReseedingRng<R, Rsdr>

Create a new ReseedingRng with the given parameters.

Arguments

  • rng: the random number generator to use.
  • generation_threshold: the number of bytes of entropy at which to reseed the RNG.
  • reseeder: the reseeding object to use.

fn reseed_if_necessary(&mut self)

Reseed the internal RNG if the number of bytes that have been generated exceed the threshold.

Trait Implementations

impl<R: Rng, Rsdr: Reseeder<R>> Rng for ReseedingRng<R, Rsdr>

fn next_u32(&mut self) -> u32

fn next_u64(&mut self) -> u64

fn fill_bytes(&mut self, dest: &mut [u8])

fn next_f32(&mut self) -> f32

fn next_f64(&mut self) -> f64

fn gen<T: Rand>(&mut self) -> T

fn gen_iter<'a, T: Rand>(&'a mut self) -> Generator<'a, T, Self>

fn gen_range<T: PartialOrd + SampleRange>(&mut self, low: T, high: T) -> T

fn gen_weighted_bool(&mut self, n: u32) -> bool

fn gen_ascii_chars<'a>(&'a mut self) -> AsciiGenerator<'a, Self>

fn choose<'a, T>(&mut self, values: &'a [T]) -> Option<&'a T>

fn shuffle<T>(&mut self, values: &mut [T])

impl<S, R: SeedableRng<S>, Rsdr: Reseeder<R> + Default> SeedableRng<(Rsdr, S)> for ReseedingRng<R, Rsdr>

fn reseed(&mut self, (rsdr, seed): (Rsdr, S))

fn from_seed((rsdr, seed): (Rsdr, S)) -> ReseedingRng<R, Rsdr>