Enum shader_version::glsl::GLSL
[−]
[src]
pub enum GLSL {
_1_10,
_1_20,
_1_30,
_1_40,
_1_50,
_3_30,
_4_00,
_4_10,
_4_20,
_4_30,
_4_40,
_4_50,
}For OpenGL version 3.3 and above, the GLSL version is the same as the OpenGL version.
Variants
_1_10 | |
_1_20 | |
_1_30 | |
_1_40 | |
_1_50 | |
_3_30 | |
_4_00 | |
_4_10 | |
_4_20 | |
_4_30 | |
_4_40 | |
_4_50 |