Struct event_loop::EventSettings
[−]
[src]
pub struct EventSettings { pub max_fps: u64, pub ups: u64, pub ups_reset: u64, pub swap_buffers: bool, pub bench_mode: bool, pub lazy: bool, }
Stores event loop settings.
Fields
max_fps: u64
The maximum number of frames per second
The frame rate can be lower because the next frame is always scheduled from the previous frame. This causes the frames to "slip" over time.
ups: u64
The number of updates per second
This is the fixed update rate on average over time.
If the event loop lags, it will try to catch up.
When set to 0
, update events are disabled.
ups_reset: u64
The number of delayed updates before skipping them to catch up.
When set to 0
, it will always try to catch up.
swap_buffers: bool
Enable or disable automatic swapping of buffers.
bench_mode: bool
Enable or disable benchmark mode.
When enabled, it will render and update without sleep and ignore input.
Used to test performance by playing through as fast as possible.
Requires lazy
to be set to false
.
lazy: bool
Enable or disable rendering only when receiving input. When enabled, update events are disabled. Idle events are emitted while receiving input.
Methods
impl EventSettings
[src]
fn new() -> EventSettings
[src]
Creates new with default settings.
Trait Implementations
impl Copy for EventSettings
[src]
impl Clone for EventSettings
[src]
fn clone(&self) -> EventSettings
[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl Debug for EventSettings
[src]
impl Default for EventSettings
[src]
fn default() -> EventSettings
[src]
Returns the "default value" for a type. Read more
impl EventLoop for EventSettings
[src]
fn get_event_settings(&self) -> Self
[src]
Returns event loop settings.
fn set_event_settings(&mut self, settings: Self)
[src]
Sets event loop settings.
fn set_ups(&mut self, frames: u64)
[src]
The number of updates per second Read more
fn ups(self, frames: u64) -> Self
[src]
The number of updates per second Read more
fn set_ups_reset(&mut self, frames: u64)
[src]
The number of delayed updates before skipping them to catch up. When set to 0
, it will always try to catch up. Read more
fn ups_reset(self, frames: u64) -> Self
[src]
The number of delayed updates before skipping them to catch up. When set to 0
, it will always try to catch up. Read more
fn set_max_fps(&mut self, frames: u64)
[src]
The maximum number of frames per second Read more
fn max_fps(self, frames: u64) -> Self
[src]
The maximum number of frames per second Read more
fn set_swap_buffers(&mut self, enable: bool)
[src]
Enable or disable automatic swapping of buffers.
fn swap_buffers(self, enable: bool) -> Self
[src]
Enable or disable automatic swapping of buffers.
fn set_bench_mode(&mut self, enable: bool)
[src]
Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Requires lazy
to be set to false
. Read more
fn bench_mode(self, enable: bool) -> Self
[src]
Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Requires lazy
to be set to false
. Read more
fn set_lazy(&mut self, enable: bool)
[src]
Enable or disable rendering only when receiving input. When enabled, update events are disabled. Idle events are emitted while receiving input. Read more
fn lazy(self, enable: bool) -> Self
[src]
Enable or disable rendering only when receiving input. When enabled, update events are disabled. Idle events are emitted while receiving input. Read more