Enum input::Motion
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pub enum Motion { MouseCursor(f64, f64), MouseRelative(f64, f64), MouseScroll(f64, f64), ControllerAxis(ControllerAxisArgs), Touch(TouchArgs), }
Models different kinds of motion.
Variants
MouseCursor(f64, f64)
x and y in window coordinates.
MouseRelative(f64, f64)
x and y in relative coordinates.
MouseScroll(f64, f64)
x and y in scroll ticks.
ControllerAxis(ControllerAxisArgs)
controller axis move event.
Touch(TouchArgs)
touch event.
Trait Implementations
impl Copy for Motion
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impl Clone for Motion
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fn clone(&self) -> Motion
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Decodable for Motion
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fn decode<__D: Decoder>(__arg_0: &mut __D) -> Result<Motion, __D::Error>
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Deserialize a value using a Decoder
.
impl Encodable for Motion
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fn encode<__S: Encoder>(&self, __arg_0: &mut __S) -> Result<(), __S::Error>
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Serialize a value using an Encoder
.
impl PartialEq for Motion
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fn eq(&self, __arg_0: &Motion) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Motion) -> bool
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This method tests for !=
.
impl Debug for Motion
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impl From<ControllerAxisArgs> for Motion
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fn from(args: ControllerAxisArgs) -> Self
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Performs the conversion.