Struct gfx_device_gl::Factory[][src]

pub struct Factory { /* fields omitted */ }

GL resource factory.

Implementations

impl Factory[src]

pub fn new(share: Rc<Share>) -> Factory[src]

Create a new Factory.

pub fn create_command_buffer(&mut self) -> CommandBuffer[src]

Trait Implementations

impl Clone for Factory[src]

impl Factory<Resources> for Factory[src]

Auto Trait Implementations

impl !RefUnwindSafe for Factory

impl !Send for Factory

impl !Sync for Factory

impl Unpin for Factory

impl !UnwindSafe for Factory

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.