Struct gfx::device::handle::Shader
[−]
[src]
pub struct Shader<R: Resources>(_, _);
Shader Handle
pub struct Shader<R: Resources>(_, _);
Shader Handle
impl<R: Resources> Shader<R>impl<R: PartialEq + Resources> PartialEq for Shader<R> where R: PartialEqimpl<R: Hash + Resources> Hash for Shader<R> where R: Hashfn hash<__H: Hasher>(&self, __arg_0: &mut __H)fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasherimpl<R: Debug + Resources> Debug for Shader<R> where R: Debugimpl<R: Clone + Resources> Clone for Shader<R> where R: Clonefn clone(&self) -> Shader<R>fn clone_from(&mut self, source: &Self)
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