Struct gfx::device::shade::SamplerVar
[−]
[src]
pub struct SamplerVar {
pub name: String,
pub location: Location,
pub base_type: BaseType,
pub sampler_type: SamplerType,
}Sampler, a type of shader parameter representing a texture that can be sampled.
Fields
name | Name of this sampler variable. |
location | Location of this sampler in the program. |
base_type | Base type for the sampler. |
sampler_type | Type of this sampler. |