Struct gfx::extra::canvas::Canvas
[−]
[src]
pub struct Canvas<W, D: Device, F> {
pub output: W,
pub device: D,
pub factory: F,
pub renderer: Renderer<D, D>,
}A canvas with everything you need to draw on it.
Fields
output | Output window. |
device | Graphics device. |
factory | Resource factory. |
renderer | Renderer front-end. |
Methods
impl<D: Device, F: Factory<D>, W: Window<D>> Canvas<W, D, F>
fn present(&mut self)
Show what we've been drawing all this time.