Struct gfx::render::ParamStorage
[−]
[src]
pub struct ParamStorage<R: Resources> {
pub uniforms: Vec<Option<UniformValue>>,
pub blocks: Vec<Option<RawBuffer<R>>>,
pub textures: Vec<Option<TextureParam<R>>>,
}Temporary parameter storage, used for shader activation.
Fields
uniforms | uniform values to be provided |
blocks | uniform buffers to be provided |
textures | textures to be provided |