Struct rand::distributions::range::Range
[−]
[src]
pub struct Range<X> { // some fields omitted }
Sample values uniformly between two bounds.
This gives a uniform distribution (assuming the RNG used to sample
it is itself uniform & the SampleRange
implementation for the
given type is correct), even for edge cases like low = 0u8
,
high = 170u8
, for which a naive modulo operation would return
numbers less than 85 with double the probability to those greater
than 85.
Types should attempt to sample in [low, high)
, i.e., not
including high
, but this may be very difficult. All the
primitive integer types satisfy this property, and the float types
normally satisfy it, but rounding may mean high
can occur.
Example
use rand::distributions::{IndependentSample, Range}; fn main() { let between = Range::new(10, 10000); let mut rng = rand::thread_rng(); let mut sum = 0; for _ in 0..1000 { sum += between.ind_sample(&mut rng); } println!("{}", sum); }
Methods
impl<X: SampleRange + PartialOrd> Range<X>
fn new(low: X, high: X) -> Range<X>
Create a new Range
instance that samples uniformly from
[low, high)
. Panics if low >= high
.