[][src]Crate calloop

Calloop, a Callback-based Event Loop

This crate provides an EventLoop type, which is a small abstraction over a polling system. The main difference between this crate and other traditional rust event loops is that it is based on callbacks: you can register several event sources, each being associated with a callback closure that will be invoked whenever the associated event source generates events.

This crate was initially an implementation detail of wayland-server, and has been split-off for reuse. I expect it to be more useful for GUI programs or graphical servers (like wayland-based apps) than performance critial networking code, which are more versed towards tokio and async-await. It mostly shines in the conception of modular infrastructures, allowing different modules to use the same event loop without needing to know about each other.

How to use it

extern crate calloop;

use std::time::Duration;

fn main() {
    // Create the event loop
    let mut event_loop = calloop::EventLoop::new().expect("Failed to initialize the event loop!");
    // Retrieve an handle. It is used to insert new sources into the event loop
    // It can be cloned, allowing you to insert sources from within sources
    let handle = event_loop.handle();

    /*
     * Setup your program, inserting event sources in the loop
     */

    // Actual run of your loop
    loop {
        // Dispatch received events to their callbacks, waiting at most 20 ms for
        // new events
        //
        // The `&mut shared_data` is a mutable reference that will be forwarded to all
        // your callbacks, allowing them to easily share some state
        event_loop.dispatch(Duration::from_millis(20), &mut shared_data);

        /*
         * Insert here the processing you need to do do between each event loop run
         * like your drawing logic if you're doing a GUI app for example.
         */

    }
}

Event source types

The event loop is backed by an OS provided polling selector (epoll on Linux).

This crate also provide some adapters for common event sources such as:

As well as generic objects backed by file descriptors.

It is also possible to insert "idle" callbacks. These callbacks represent computations that need to be done at some point, but are not as urgent as processing the events. These callbacks are stored and then executed during EventLoop::dispatch(..), once all events from the sources have been processed.

Custom event sources

You can create custom event sources can will be inserted in the event loop by implementing the EventSource trait. This can be done either directly from the file descriptors of your source of interest, or by wrapping an other event source and further processing its events. An EventSource can register more than one file descriptor and aggregate them.

Modules

channel

An MPSC channel whose receiving end is an event source

generic

A generic event source wrapping a file descriptor

ping

Ping to the event loop

signals

Event source for tracking Unix signals

timer

Timer-based event sources

Structs

EventLoop

An event loop

Idle

An idle callback that was inserted in this loop

InsertError

An error generated when trying to insert an event source

LoopHandle

An handle to an event loop

LoopSignal

A signal that can be shared between thread to stop or wakeup a running event loop

Poll

The polling system

Readiness

Readiness for a file descriptor notification

Source

A token representing an event source inserted in the event loop

Token

A Token for registration

Enums

Interest

Interest to register regarding the file descriptor

Mode

Possible modes for registering a file descriptor

Traits

EventSource

Trait representing an event source