[][src]Struct calloop::Source

pub struct Source<S: EventSource> { /* fields omitted */ }

A token representing an event source inserted in the event loop

You'll need it to interact with your source via LoopHandle

Auto Trait Implementations

impl<S> RefUnwindSafe for Source<S> where
    S: RefUnwindSafe

impl<S> !Send for Source<S>

impl<S> !Sync for Source<S>

impl<S> Unpin for Source<S>

impl<S> UnwindSafe for Source<S> where
    S: RefUnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.