[][src]Struct conrod_core::input::state::mouse::Mouse

pub struct Mouse {
    pub buttons: ButtonMap,
    pub xy: Point,
}

The state of the Mouse, including it's position and button states.

Fields

buttons: ButtonMap

A map that stores the up/down state of each button.

If the button is down, then it stores the position of the mouse when the button was first pressed.

xy: Point

The current position of the mouse.

Implementations

impl Mouse[src]

pub fn new() -> Self[src]

Construct a new default Mouse.

Trait Implementations

impl Clone for Mouse[src]

impl Copy for Mouse[src]

impl Debug for Mouse[src]

impl PartialEq<Mouse> for Mouse[src]

impl StructuralPartialEq for Mouse[src]

Auto Trait Implementations

impl RefUnwindSafe for Mouse

impl Send for Mouse

impl Sync for Mouse

impl Unpin for Mouse

impl UnwindSafe for Mouse

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Style for T where
    T: Any + Debug + PartialEq<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.