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//! Widgets are the core building blocks for every conrod user interface. //! //! This module contains items related to the implementation of the `Widget` trait. It also //! re-exports all widgets (and their modules) that are provided by conrod. use graph::{Container, UniqueWidgetState}; use position::{Align, Depth, Dimension, Dimensions, Padding, Position, Point, Positionable, Rect, Relative, Sizeable}; use std; use text::font; use theme::{self, Theme}; use ui::{self, Ui, UiCell}; pub use self::id::Id; pub use self::primitive::line::{self, Line}; pub use self::primitive::image::{self, Image}; pub use self::primitive::point_path::{self, PointPath}; pub use self::primitive::shape::circle::{self, Circle}; pub use self::primitive::shape::oval::{self, Oval}; pub use self::primitive::shape::polygon::{self, Polygon}; pub use self::primitive::shape::rectangle::{self, Rectangle}; pub use self::primitive::shape::triangles::{self, Triangles}; pub use self::primitive::text::{self, Text}; pub use self::bordered_rectangle::BorderedRectangle; pub use self::button::Button; pub use self::canvas::Canvas; pub use self::collapsible_area::CollapsibleArea; pub use self::drop_down_list::DropDownList; pub use self::envelope_editor::EnvelopeEditor; pub use self::file_navigator::FileNavigator; pub use self::grid::Grid; pub use self::list::List; pub use self::list_select::ListSelect; pub use self::matrix::Matrix; pub use self::graph::Graph; pub use self::number_dialer::NumberDialer; pub use self::plot_path::PlotPath; pub use self::range_slider::RangeSlider; pub use self::rounded_rectangle::RoundedRectangle; pub use self::scrollbar::Scrollbar; pub use self::slider::Slider; pub use self::tabs::Tabs; pub use self::text_box::TextBox; pub use self::text_edit::TextEdit; pub use self::title_bar::TitleBar; pub use self::toggle::Toggle; pub use self::xy_pad::XYPad; // Macro providing modules. #[macro_use] mod builder; // Widget functionality modules. #[macro_use] pub mod id; pub mod scroll; // Primitive widget modules. pub mod primitive; // Widget modules. pub mod bordered_rectangle; pub mod button; pub mod canvas; pub mod collapsible_area; pub mod drop_down_list; pub mod envelope_editor; pub mod file_navigator; pub mod grid; pub mod list; pub mod list_select; pub mod matrix; pub mod graph; pub mod number_dialer; pub mod plot_path; pub mod range_slider; pub mod rounded_rectangle; pub mod scrollbar; pub mod slider; pub mod tabs; pub mod text_box; pub mod text_edit; pub mod title_bar; pub mod toggle; pub mod xy_pad; /// Arguments for the [**Widget::update**](./trait.Widget#method.update) method in a struct to /// simplify the method signature. pub struct UpdateArgs<'a, 'b: 'a, 'c, 'd: 'c, W> where W: Widget, { /// The **Widget**'s unique index. pub id: Id, /// The **Widget**'s parent unique index, if there is one. pub maybe_parent_id: Option<Id>, /// The **Widget**'s previous state. Specifically, the state that is common between all widgets, /// such as positioning, floatability, draggability, etc. pub prev: &'a CommonState, /// A wrapper around the **Widget**'s unique state, providing methods for both immutably viewing /// and mutably updating the state. /// /// We wrap mutation in a method so that we can keep track of whether or not the unique state /// has been updated. /// /// If **State::update** is called, we assume that there has been some mutation and in turn /// will require re-drawing the **Widget**. Thus, it is recommended that you *only* call /// **State::update** if you need to update the unique state in some way. pub state: &'a mut State<'b, W::State>, /// The rectangle describing the **Widget**'s area. pub rect: Rect, /// The **Widget**'s current **Widget::Style**. pub style: &'a W::Style, /// Restricted access to the `Ui`. /// /// Provides methods for immutably accessing the `Ui`'s `Theme` and `GlyphCache`. Also allows /// calling `Widget::set` within the `Widget::update` method. pub ui: &'c mut UiCell<'d>, } /// Arguments to the [**Widget::kid_area**](./trait.Widget#method.kid_area) method in a struct to /// simplify the method signature. pub struct KidAreaArgs<'a, W> where W: Widget, { /// The **Rect** describing the **Widget**'s position and dimensions. pub rect: Rect, /// Current **Widget::Style** of the **Widget**. pub style: &'a W::Style, /// The active **Theme** within the **Ui**. pub theme: &'a Theme, /// The **Font** (for determining text width). pub fonts: &'a font::Map, } /// The area upon which a **Widget**'s child widgets will be placed. #[derive(Copy, Clone, Debug, PartialEq)] pub struct KidArea { /// The **Rect** bounds describing the position and area. pub rect: Rect, /// The distance between the edge of the area and where the widgets will be placed. pub pad: Padding, } /// The builder argument for the **Widget**'s parent. #[derive(Copy, Clone, Debug, PartialEq)] pub enum MaybeParent { /// The user specified the widget should not have any parents, so the Root will be used. None, /// The user gave a specific parent widget. Some(Id), /// No parent widget was specified, so we will assume they want the last parent. Unspecified, } impl MaybeParent { /// Convert the **MaybeParent** into an **Option<Id>**. /// /// If `Unspecified`, check the positioning to retrieve the **Id** from there. /// /// If `None`, the `Ui`'s `window` widget will be used. /// /// **Note:** This method does not check whether or not using the `window` widget as the parent /// would cause a cycle. If it is important that the inferred parent should not cause a cycle, /// use `get` instead. pub fn get_unchecked(&self, ui: &Ui, x_pos: Position, y_pos: Position) -> Id { match *self { MaybeParent::Some(id) => id, MaybeParent::None => ui.window.into(), MaybeParent::Unspecified => ui::infer_parent_unchecked(ui, x_pos, y_pos), } } /// The same as `get_unchecked`, but checks whether or not the widget that we're inferring the /// parent for is the `Ui`'s window (which cannot have a parent, without creating a cycle). pub fn get(&self, id: Id, ui: &Ui, x_pos: Position, y_pos: Position) -> Option<Id> { if id == ui.window { None } else { Some(self.get_unchecked(ui, x_pos, y_pos)) } } } /// State necessary for "floating" (pop-up style) widgets. #[derive(Copy, Clone, Debug, PartialEq)] pub struct Floating { /// The time the **Widget** was last clicked (used for depth sorting in the widget **Graph**). pub time_last_clicked: instant::Instant, } /// A struct containing builder data common to all **Widget** types. /// /// This type also allows us to do a blanket impl of **Positionable** and **Sizeable** for `T: Widget`. /// /// When Rust gets some sort of field inheritance feature, this will most likely be refactored to /// take advantage of that. #[derive(Clone, Copy, Debug)] pub struct CommonBuilder { /// Styling and positioning data that is common between all widget types. pub style: CommonStyle, /// The parent widget of the Widget. pub maybe_parent_id: MaybeParent, /// Whether or not the Widget is a "floating" Widget. pub is_floating: bool, /// Whether or not the children of this **Widget** should be cropped to its `kid_area`. /// /// By default, the kid_area is the size of the entire widget, though it may be specified /// otherwise via the `Widget::kid_area` method. pub crop_kids: bool, /// Arguments to the scrolling of the widget's *x* axis. pub maybe_x_scroll: Option<scroll::Scroll>, /// Arguments to the scrolling of the widget's *y* axis. pub maybe_y_scroll: Option<scroll::Scroll>, /// Whether or not the **Widget** should be placed on the kid_area. /// /// If `true`, the **Widget** will be placed on the `kid_area` of the parent **Widget** if the /// **Widget** is given a **Place** variant for its **Position**. /// /// If `false`, the **Widget** will be placed on the parent **Widget**'s *total* area. pub place_on_kid_area: bool, /// Describes whether or not the **Widget** is instantiated as a graphical element for some /// other **Widget**. /// /// When adding an edge *a -> b* where *b* is considered to be a graphical element of *a*, /// several things are implied about *b*: /// /// - If *b* is picked within either **Graph::pick_widget** or /// **Graph::pick_top_scrollable_widget**, it will instead return the index for *a*. /// - When determining the **Graph::scroll_offset** for *b*, *a*'s scrolling (if it is /// scrollable, that is) will be skipped. /// - *b* will always be placed upon *a*'s total area, rather than its kid_area which is the /// default. /// - Any **Graphic** child of *b* will be considered as a **Graphic** child of *a*. pub maybe_graphics_for: Option<Id>, } /// Styling and positioning data that is common between all widget types. #[derive(Clone, Copy, Debug, Default, PartialEq)] pub struct CommonStyle { /// The width of a Widget. pub maybe_x_dimension: Option<Dimension>, /// The height of a Widget. pub maybe_y_dimension: Option<Dimension>, /// The position of a Widget along the *x* axis. pub maybe_x_position: Option<Position>, /// The position of a Widget along the *y* axis. pub maybe_y_position: Option<Position>, /// The rendering Depth of the Widget. pub maybe_depth: Option<Depth>, } /// A wrapper around a **Widget**'s unique **Widget::State**. /// /// This type is used to provide limited access to the **Widget::State** within the /// [**Widget::update**](./trait.Widget#method.update) method (to which it is passed via the /// [**UpdateArgs**](./struct.UpdateArgs)). /// /// The type provides only two methods. One for viewing the state, the other for mutating it. /// /// We do this so that we can keep track of whether or not the **Widget::State** has been mutated /// (using an internal `has_updated` flag). This allows us to know whether or not we need to /// re-draw the **Widget**, without having to compare the previous and new **Widget::State**s. pub struct State<'a, T: 'a> { state: &'a mut T, /// A flag indicating whether or not the widget's State has been updated. has_updated: bool, } /// A wrapper around state that is common to all **Widget** types. #[derive(Copy, Clone, Debug, PartialEq)] pub struct CommonState { /// The rectangle describing the `Widget`'s area. pub rect: Rect, /// The rendering depth for the Widget (the default is 0.0). pub depth: Depth, /// If widget is draggable and is being dragged, this is where it started pub maybe_dragged_from: Option<Point>, /// Floating state for the widget if it is floating. pub maybe_floating: Option<Floating>, /// The area of the widget upon which kid widgets are placed. pub kid_area: KidArea, /// If the widget is scrollable across the *x* axis. pub maybe_x_scroll_state: Option<scroll::StateX>, /// If the widget is scrollable across the *y* axis. pub maybe_y_scroll_state: Option<scroll::StateY>, } // **Widget** data to be cached prior to the **Widget::update** call in the **widget::set_widget** // function. // // We do this so that if this **Widget** were to internally `set` some other **Widget**s, this // **Widget**'s positioning and dimension data already exists within the widget **Graph** for // reference. #[allow(missing_docs)] #[allow(missing_copy_implementations)] pub struct PreUpdateCache { /// The **Widget**'s unique type identifier. pub type_id: std::any::TypeId, /// The **Widget**'s unique Id. pub id: Id, /// The **Widget**'s parent's unique index (if it has a parent). pub maybe_parent_id: Option<Id>, /// If this **Widget** is relatively positioned to another **Widget**, this will be the index /// of the **Widget** to which this **Widget** is relatively positioned along the *x* axis. pub maybe_x_positioned_relatively_id: Option<Id>, /// If this **Widget** is relatively positioned to another **Widget**, this will be the index /// of the **Widget** to which this **Widget** is relatively positioned along the *y* axis. pub maybe_y_positioned_relatively_id: Option<Id>, /// The **Rect** describing the **Widget**'s position and dimensions. pub rect: Rect, /// The z-axis depth - affects the render order of sibling widgets. pub depth: Depth, /// The area upon which the **Widget**'s children widgets will be placed. pub kid_area: KidArea, /// If **Widget** is draggable and is being dragged, this is where it started pub maybe_dragged_from: Option<Point>, /// Floating data for the **Widget** if there is some. pub maybe_floating: Option<Floating>, /// Whether or not the children of the **Widget** should be cropped to its `kid_area`. pub crop_kids: bool, /// Scrolling data for the **Widget**'s *x* axis if there is some. pub maybe_x_scroll_state: Option<scroll::StateX>, /// Scrolling data for the **Widget**'s *y* axis if there is some. pub maybe_y_scroll_state: Option<scroll::StateY>, /// Whether or not the **Widget** has been instantiated as a graphical element for some other /// widget. pub maybe_graphics_for: Option<Id>, /// A function describing whether or not a given point is over the widget. pub is_over: IsOverFn } // **Widget** data to be cached after the **Widget::update** call in the **widget::set_widget** // function. // // We do this so that if this **Widget** were to internally **Widget::set** some other // **Widget**s, this **Widget**'s positioning and dimension data will already exist within the // widget **Graph** for reference. #[allow(missing_docs)] pub struct PostUpdateCache<W> where W: Widget, { /// The **Widget**'s unique **Id**. pub id: Id, /// The **Widget**'s parent's unique **Id** (if it has a parent). pub maybe_parent_id: Option<Id>, /// The newly produced unique **Widget::State** associated with the **Widget**. pub state: W::State, /// The newly produced unique **Widget::Style** associated with the **Widget**. pub style: W::Style, } /// Returned by the `Widget::is_over` method. #[derive(Copy, Clone)] pub enum IsOver { /// Whether or not the point was over the widget. Bool(bool), /// Check whether or not the point is over the widget at the given `Id` and if so, assume it is /// over this widget. Widget(Id), } impl From<bool> for IsOver { fn from(b: bool) -> Self { IsOver::Bool(b) } } impl From<Id> for IsOver { fn from(id: Id) -> Self { IsOver::Widget(id) } } /// A function type used to determine whether or not a given point is over a widget. pub type IsOverFn = fn(&Container, Point, &Theme) -> IsOver; /// The default `IsOverFn` used if the `Widget::is_over` method is not overridden. pub fn is_over_rect(container: &Container, point: Point, _: &Theme) -> IsOver { container.rect.is_over(point).into() } /// The necessary bounds for a **Widget**'s associated **Style** type. pub trait Style: std::any::Any + std::fmt::Debug + PartialEq + Sized {} /// Auto-implement the **Style** trait for all applicable types. impl<T> Style for T where T: std::any::Any + std::fmt::Debug + PartialEq + Sized {} /// Determines the default **Dimension** for a **Widget**. /// /// This function checks for a default dimension in the following order. /// 1. Check for a default value within the **Ui**'s **Theme**. /// 2. Otherwise attempts to copy the dimension of the previously set widget if there is one. /// 3. Otherwise attempts to copy the dimension of our parent widget. /// 4. If no parent widget can be inferred, the window dimensions are used. fn default_dimension<W, F>(widget: &W, ui: &Ui, f: F) -> Dimension where W: Widget, F: FnOnce(theme::UniqueDefault<W::Style>) -> Option<Dimension>, { ui.theme.widget_style::<W::Style>() .and_then(f) .or_else(|| ui.maybe_prev_widget().map(|id| Dimension::Of(id, None))) .unwrap_or_else(|| { let x_pos = widget.get_x_position(ui); let y_pos = widget.get_y_position(ui); let parent_id = widget.common().maybe_parent_id.get_unchecked(ui, x_pos, y_pos); Dimension::Of(parent_id, None) }) } /// Determines the default **Dimension** for a **Widget**. /// /// This function checks for a default dimension in the following order. /// 1. Check for a default value within the **Ui**'s **Theme**. /// 2. Otherwise attempts to copy the dimension of the previously set widget if there is one. /// 3. Otherwise attempts to copy the dimension of our parent widget. /// 4. If no parent widget can be inferred, the window dimensions are used. /// /// This is called by the default implementations of **Widget::default_x_dimension**. /// /// If you wish to override **Widget::default_x_dimension**, feel free to call this function /// internally if you partly require the bahaviour of the default implementations. pub fn default_x_dimension<W>(widget: &W, ui: &Ui) -> Dimension where W: Widget, { default_dimension(widget, ui, |default| default.common.maybe_x_dimension) } /// Determines the default **Dimension** for a **Widget**. /// /// This function checks for a default dimension in the following order. /// 1. Check for a default value within the **Ui**'s **Theme**. /// 2. Otherwise attempts to copy the dimension of the previously set widget if there is one. /// 3. Otherwise attempts to copy the dimension of our parent widget. /// 4. If no parent widget can be inferred, the window dimensions are used. /// /// This is called by the default implementations of **Widget::default_y_dimension**. /// /// If you wish to override **Widget::default_y_dimension**, feel free to call this function /// internally if you partly require the bahaviour of the default implementations. pub fn default_y_dimension<W>(widget: &W, ui: &Ui) -> Dimension where W: Widget, { default_dimension(widget, ui, |default| default.common.maybe_y_dimension) } /// A trait implemented by all **Widget** types. /// /// This trait provides access to a field of type **CommonBuilder** on the implementor. This allows /// the `Widget` trait to automatically provide a large number of methods including those from the /// **Positionable** and **Sizeable** traits. /// /// The **Common** trait can be automatically derived for widgets like so: /// /// ```ignore /// extern crate conrod_core; /// #[macro_use] extern crate conrod_derive; /// /// #[derive(WidgetCommon)] /// struct MyWidget { /// #[conrod(common_builder)] /// common: conrod_core::widget::CommonBuilder, /// // etc /// } /// ``` pub trait Common { /// Borrows the `CommonBuilder` field. fn common(&self) -> &CommonBuilder; /// Mutably borrows the `CommonBuilder` field. fn common_mut(&mut self) -> &mut CommonBuilder; } /// A trait to be implemented by all **Widget** types. /// /// A type that implements **Widget** can be thought of as a collection of arguments to the /// **Widget**'s **Widget::update** method. They type itself is not stored between updates, but /// rather is used to update an instance of the **Widget**'s **Widget::State**, which *is* stored. /// /// Methods that *must* be overridden: /// /// - init_state /// - style /// - update /// /// Methods that can be optionally overridden: /// /// - default_x_position /// - default_y_position /// - default_width /// - default_height /// - drag_area /// - kid_area /// /// Methods that should not be overridden: /// /// - floating /// - scroll_kids /// - scroll_kids_vertically /// - scroll_kids_horizontally /// - place_widget_on_kid_area /// - parent /// - no_parent /// - set pub trait Widget: Common + Sized { /// State to be stored within the `Ui`s widget cache. /// /// Take advantage of this type for any large allocations that you would like to avoid /// repeating between updates, or any calculations that you'd like to avoid repeating between /// calls to `update`. /// /// Conrod will never clone the state, it will only ever be moved. type State: std::any::Any + Send; /// Every widget is required to have its own associated `Style` type. This type is intended to /// contain high-level styling information for the widget that can be *optionally specified* by /// a user of the widget. /// /// All `Style` structs are typically `Copy` and contain simple, descriptive fields like /// `color`, `font_size`, `line_spacing`, `border_width`, etc. These types are also required to /// be `PartialEq`. This is so that the `Ui` may automatically compare the previous style to /// the new style each time `.set` is called, allowing conrod to automatically determine /// whether or not something has changed and if a re-draw is required. /// /// Each field in a `Style` struct is typically an `Option<T>`. This is so that each field may /// be *optionally specified*, indicating to fall back to defaults if the fields are `None` /// upon style retrieval. /// /// The reason this data is required to be in its own `Style` type (rather than in the widget /// type itself) is so that conrod can distinguish between default style data that may be /// stored within the `Theme`'s `widget_styling` field, and other data that is necessary for /// the widget's behaviour logic. Having `Style` be an associated type makes it trivial to /// retrieve unique, widget-specific styling data for each widget from a single method (see /// [`Theme::widget_style`](./theme/struct.Theme.html#method.widget_style)). /// /// ## `#[derive(WidgetStyle)]` /// /// These `Style` types are often quite similar and their implementations can involve a lot of /// boilerplate when written by hand. To get around this, conrod provides /// `#[derive(WidgetStyle)]`. /// /// This procedural macro generates a "getter"-style method for each struct field that is /// decorated with a `#[conrod(default = "expr")]` attribute. The generated methods have the /// same name as their respective fields and behave as follows: /// /// 1. First, the method will attempt to return the value directly if the field is `Some`. /// 2. If the field is `None`, the method will fall back to the `Widget::Style` stored within /// the `Theme`'s `widget_styling` map. /// 3. If there are no style defaults for the widget in the `Theme`, or if there is but the /// default field is also `None`, the method will fall back to the expression specified /// within the field's `#[conrod(default = "expr")]` attribute. /// /// The given "expr" can be a string containing any expression that returns the type specified /// within the field's `Option` type parameter. The expression may also utilise the `theme` and /// `self` bindings, where `theme` is a binding to the borrowed `Theme` and `self` is a binding /// to the borrowed instance of this `Style` type. /// /// # Examples /// /// ``` /// # extern crate conrod_core; /// # #[macro_use] extern crate conrod_derive; /// # use conrod_core::{Color, FontSize, Scalar}; /// # fn main() {} /// /// Unique styling for a Button widget. /// #[derive(Copy, Clone, Debug, Default, PartialEq, WidgetStyle)] /// pub struct Style { /// /// Color of the Button's pressable area. /// #[conrod(default = "theme.shape_color")] /// pub color: Option<Color>, /// /// Width of the border surrounding the button. /// #[conrod(default = "1.0")] /// pub border: Option<Scalar>, /// /// The color of the Button's rectangular border. /// #[conrod(default = "conrod_core::color::BLACK")] /// pub border_color: Option<Color>, /// /// The color of the Button's label. /// #[conrod(default = "theme.label_color")] /// pub label_color: Option<Color>, /// /// The font size for the Button's label. /// #[conrod(default = "12")] /// pub label_font_size: Option<FontSize>, /// } /// ``` type Style: Style + Send; /// The type of event yielded by the widget, returned via the `Widget::set` function. /// /// For a `Toggle` widget, this might be a `bool`. /// /// For a non-interactive, purely graphical widget, this might be `()`. type Event; /// Return the initial **State** of the Widget. /// /// The `Ui` will only call this once, immediately prior to the first time that /// **Widget::update** is first called. fn init_state(&self, id::Generator) -> Self::State; /// Return the styling of the widget. /// /// The `Ui` will call this once prior to each `update`. It does this so that it can check for /// differences in `Style` in case we need to re-draw the widget. fn style(&self) -> Self::Style; /// Update our **Widget**'s unique **Widget::State** via the **State** wrapper type (the /// `state` field within the [**UpdateArgs**](./struct.UpdateArgs)). /// /// Whenever [**State::update**](./struct.State.html#method.update) is called, a `has_updated` /// flag is set within the **State**, indicating that there has been some change to the unique /// **Widget::State** and that we require re-drawing the **Widget**. As a result, widget /// designers should only call **State::update** when necessary, checking whether or not the /// state has changed before invoking the method. See the custom_widget.rs example for a /// demonstration of this. /// /// # Arguments /// * id - The `Widget`'s unique index (whether `Public` or `Internal`). /// * prev - The previous common state of the Widget. If this is the first time **update** is /// called, `Widget::init_state` will be used to produce some initial state instead. /// * state - A wrapper around the `Widget::State`. See the [**State** docs](./struct.State) /// for more details. /// * rect - The position (centered) and dimensions of the widget. /// * style - The style produced by the `Widget::style` method. /// * ui - A wrapper around the `Ui`, offering restricted access to its functionality. See the /// docs for `UiCell` for more details. fn update(self, args: UpdateArgs<Self>) -> Self::Event; /// The default **Position** for the widget along the *x* axis. /// /// This is used when no **Position** is explicitly given when instantiating the Widget. fn default_x_position(&self, ui: &Ui) -> Position { ui.theme.widget_style::<Self::Style>() .and_then(|style| style.common.maybe_x_position) .unwrap_or(ui.theme.x_position) } /// The default **Position** for the widget along the *y* axis. /// /// This is used when no **Position** is explicitly given when instantiating the Widget. fn default_y_position(&self, ui: &Ui) -> Position { ui.theme.widget_style::<Self::Style>() .and_then(|style| style.common.maybe_y_position) .unwrap_or(ui.theme.y_position) } /// The default width for the **Widget**. /// /// This method is only used if no height is explicitly given. /// /// By default, this simply calls [**default_dimension**](./fn.default_dimension) with a /// fallback absolute dimension of 0.0. fn default_x_dimension(&self, ui: &Ui) -> Dimension { default_x_dimension(self, ui) } /// The default height of the widget. /// /// By default, this simply calls [**default_dimension**](./fn.default_dimension) with a /// fallback absolute dimension of 0.0. fn default_y_dimension(&self, ui: &Ui) -> Dimension { default_y_dimension(self, ui) } /// If the widget is draggable, implement this method and return the position and dimensions of /// the draggable space. The position should be relative to the center of the widget. fn drag_area(&self, _dim: Dimensions, _style: &Self::Style, _theme: &Theme) -> Option<Rect> { None } /// The area on which child widgets will be placed when using the `Place` `Position` methods. fn kid_area(&self, args: KidAreaArgs<Self>) -> KidArea { KidArea { rect: args.rect, pad: Padding::none(), } } /// Returns either of the following: /// /// - A `Function` that can be used to describe whether or not a given point is over the /// widget. /// - The `Id` of another `Widget` that can be used to determine if the point is over this /// widget. /// /// By default, this is a function returns `true` if the given `Point` is over the bounding /// `Rect` and returns `false` otherwise. /// /// *NOTE: It could be worth removing this in favour of adding a `widget::State` trait, adding /// an `is_over` method to it and then refactoring the `Container` to store a /// `Box<widget::State>` and `Box<widget::Style>` rather than `Box<Any>`. This would however /// involve some significant breakage (which could perhaps be mitigated by adding a /// `derive(WidgetState)` macro - a fair chunk of work) so this might be the easiest temporary /// way forward for now.* fn is_over(&self) -> IsOverFn { is_over_rect } // None of the following methods should require overriding. Perhaps they should be split off // into a separate trait which is impl'ed for W: Widget to make this clearer? // Most of them would benefit by some sort of field inheritance as they are mainly just used to // set common data. /// Set the parent widget for this Widget by passing the WidgetId of the parent. /// /// This will attach this Widget to the parent widget. fn parent(mut self, parent_id: Id) -> Self { self.common_mut().maybe_parent_id = MaybeParent::Some(parent_id); self } /// Specify that this widget has no parent widgets. fn no_parent(mut self) -> Self { self.common_mut().maybe_parent_id = MaybeParent::None; self } /// Set whether or not the **Widget** should be placed on the kid_area. /// /// If `true`, the **Widget** will be placed on the `kid_area` of the parent **Widget** if the /// **Widget** is given a **Place** variant for its **Position**. /// /// If `false`, the **Widget** will be placed on the parent **Widget**'s *total* area. /// /// By default, conrod will automatically determine this for you by checking whether or not the /// **Widget** that our **Widget** is being placed upon returns `Some` from its /// **Widget::kid_area** method. fn place_on_kid_area(mut self, b: bool) -> Self { self.common_mut().place_on_kid_area = b; self } /// Indicates that the **Widget** is used as a non-interactive graphical element for some other /// widget. /// /// This is useful for **Widget**s that are used to compose some other **Widget**. /// /// When adding an edge *a -> b* where *b* is considered to be a graphical element of *a*, /// several things are implied about *b*: /// /// - If *b* is picked within either **Graph::pick_widget** or /// **Graph::pick_top_scrollable_widget**, it will instead return the index for *a*. /// - When determining the **Graph::scroll_offset** for *b*, *a*'s scrolling (if it is /// scrollable, that is) will be skipped. /// - *b* will always be placed upon *a*'s total area, rather than its kid_area which is the /// default. /// - Any **Graphic** child of *b* will be considered as a **Graphic** child of *a*. fn graphics_for(mut self, id: Id) -> Self { self.common_mut().maybe_graphics_for = Some(id); self } /// Set whether or not the widget is floating (the default is `false`). /// A typical example of a floating widget would be a pop-up or alert window. /// /// A "floating" widget will always be rendered *after* its parent tree and all widgets /// connected to its parent tree. If two sibling widgets are both floating, then the one that /// was last clicked will be rendered last. If neither are clicked, they will be rendered in /// the order in which they were cached into the `Ui`. fn floating(mut self, is_floating: bool) -> Self { self.common_mut().is_floating = is_floating; self } /// Indicates that all widgets who are children of this widget should be cropped to the /// `kid_area` of this widget. fn crop_kids(mut self) -> Self { self.common_mut().crop_kids = true; self } /// Makes the widget's `KidArea` scrollable. /// /// If a widget is scrollable and it has children widgets that fall outside of its `KidArea`, /// the `KidArea` will become scrollable. /// /// This method calls `Widget::crop_kids` internally. fn scroll_kids(self) -> Self { self.scroll_kids_vertically().scroll_kids_horizontally().crop_kids() } /// Makes the widget's `KidArea` scrollable. /// /// If a widget is scrollable and it has children widgets that fall outside of its `KidArea`, /// the `KidArea` will become scrollable. /// /// This method calls `Widget::crop_kids` internally. fn scroll_kids_vertically(mut self) -> Self { self.common_mut().maybe_y_scroll = Some(scroll::Scroll::new()); self.crop_kids() } /// Set whether or not the widget's `KidArea` is scrollable (the default is false). /// /// If a widget is scrollable and it has children widgets that fall outside of its `KidArea`, /// the `KidArea` will become scrollable. /// /// This method calls `Widget::crop_kids` internally. fn scroll_kids_horizontally(mut self) -> Self { self.common_mut().maybe_x_scroll = Some(scroll::Scroll::new()); self.crop_kids() } /// A builder method that "lifts" the **Widget** through the given `build` function. /// /// This method is solely for providing slight ergonomic improvement by helping to maintain /// the symmetry of the `builder` pattern in some cases. #[inline] fn and<F>(self, build: F) -> Self where F: FnOnce(Self) -> Self, { build(self) } /// A builder method that mutates the **Widget** with the given `mutate` function. /// /// This method is solely for providing slight ergonomic improvement by helping to maintain /// the symmetry of the `builder` pattern in some cases. #[inline] fn and_mut<F>(mut self, mutate: F) -> Self where F: FnOnce(&mut Self), { mutate(&mut self); self } /// A method that conditionally builds the **Widget** with the given `build` function. /// /// If `cond` is `true`, `build(self)` is evaluated and returned. /// /// If `false`, `self` is returned. #[inline] fn and_if<F>(self, cond: bool, build: F) -> Self where F: FnOnce(Self) -> Self, { if cond { build(self) } else { self } } /// A method that optionally builds the **Widget** with the given `build` function. /// /// If `maybe` is `Some(t)`, `build(self, t)` is evaluated and returned. /// /// If `None`, `self` is returned. #[inline] fn and_then<T, F>(self, maybe: Option<T>, build: F) -> Self where F: FnOnce(Self, T) -> Self, { if let Some(t) = maybe { build(self, t) } else { self } } /// Note: There should be no need to override this method. /// /// After building the widget, you call this method to set its current state into the given /// `Ui`. More precisely, the following will occur when calling this method: /// - The widget's previous state and style will be retrieved. /// - The widget's current `Style` will be retrieved (from the `Widget::style` method). /// - The widget's state will be updated (using the `Widget::udpate` method). /// - If the widget's state or style has changed, the **Ui** will be notified that the widget /// needs to be re-drawn. /// - The new State and Style will be cached within the `Ui`. fn set<'a, 'b>(self, id: Id, ui_cell: &'a mut UiCell<'b>) -> Self::Event { set_widget(self, id, ui_cell) } } /// Updates the given widget and caches it within the given `Ui`'s `widget_graph`. /// /// If it is the first time a widget has been set, it will be cached into the `Ui`'s widget_graph. /// For all following occasions, the pre-existing cached state will be compared and updated. /// /// Note that this is a very imperative, mutation oriented segment of code. We try to move as much /// imperativeness and mutation out of the users hands and into this function as possible, so that /// users have a clear, concise, purely functional `Widget` API. As a result, we try to keep this /// as verbosely annotated as possible. If anything is unclear, feel free to post an issue or PR /// with concerns/improvements to the github repo. fn set_widget<'a, 'b, W>(widget: W, id: Id, ui: &'a mut UiCell<'b>) -> W::Event where W: Widget, { let type_id = std::any::TypeId::of::<W::State>(); // Take the previous state of the widget from the cache if there is some to collect. let (maybe_prev_unique_state, maybe_prev_common, maybe_prev_style) = ui::widget_graph_mut(ui::ref_mut_from_ui_cell(ui)) .widget_mut(id) .and_then(|container| { // If the cache is already initialised for a different widget type, warn the user. if container.type_id != type_id { use std::io::Write; writeln!(std::io::stderr(), "A widget of a different type already exists at the given WidgetId \ ({:?}). You tried to insert a {:?}, however the existing widget is a \ {:?}. Check your widgets' `WidgetId`s for errors.", id, type_id, container.type_id).unwrap(); return None; } // Destructure the cached state. let Container { ref mut maybe_state, rect, depth, kid_area, maybe_dragged_from, maybe_floating, maybe_x_scroll_state, maybe_y_scroll_state, .. } = *container; let (state, style) = match maybe_state.take().and_then(|a| a.downcast().ok()) { Some(boxed) => { let unique: UniqueWidgetState<W::State, W::Style> = *boxed; let UniqueWidgetState { state, style } = unique; (state, style) }, None => return None, }; // Use the cached state to construct the prev_state (to be fed to Widget::update). let prev_common = CommonState { rect: rect, depth: depth, maybe_dragged_from: maybe_dragged_from, maybe_floating: maybe_floating, kid_area: kid_area, maybe_x_scroll_state: maybe_x_scroll_state, maybe_y_scroll_state: maybe_y_scroll_state, }; Some((Some(state), Some(prev_common), Some(style))) }) .unwrap_or_else(|| (None, None, None)); // We need to hold onto the current "previously set widget", as this may change during our // `Widget`'s update method (i.e. if it sets any of its own widgets, they will become the last // previous widget). let maybe_prev_widget_id = ui.maybe_prev_widget(); let new_style = widget.style(); let depth = widget.get_depth(); let dim = widget.get_wh(&ui).unwrap_or([0.0, 0.0]); let x_pos = widget.get_x_position(ui); let y_pos = widget.get_y_position(ui); let place_on_kid_area = widget.common().place_on_kid_area; // Determine the id of the canvas that the widget is attached to. If not given explicitly, // check the positioning to retrieve the Id from there. let maybe_parent_id = widget.common().maybe_parent_id.get(id, ui, x_pos, y_pos); // Calculate the `xy` location of the widget, considering drag. let (xy, maybe_dragged_from) = maybe_prev_common .as_ref() .and_then(|prev| { if widget.common().maybe_graphics_for.is_some() { return None; } let maybe_drag_area = widget.drag_area(dim, &new_style, &ui.theme); maybe_drag_area.map(|drag_area| { let mut current_dragged_from = prev.maybe_dragged_from; let mut current_xy = prev.rect.xy(); for event in ui.widget_input(id).events() { match event { ::event::Widget::Drag(drag) => { if drag.button == input::MouseButton::Left { if current_dragged_from.is_none() && drag_area.is_over(drag.origin) { current_dragged_from = Some(prev.rect.xy()); } if let Some(dragged_from) = current_dragged_from { current_xy = [ dragged_from[0] + drag.to[0] - drag.origin[0], dragged_from[1] + drag.to[1] - drag.origin[1], ]; } } } ::event::Widget::Release(::event::Release { button: ::event::Button::Mouse(input::MouseButton::Left, _), .. }) => { current_dragged_from = None; } _ => {} } } (current_xy, current_dragged_from) }) }) // If there is no previous state to compare for dragging, return an initial state. // // A function for generating the xy coords from the given alignment and Position. .unwrap_or_else(|| { ( ui.calc_xy(Some(id), maybe_parent_id, x_pos, y_pos, dim, place_on_kid_area), None, ) }); // Construct the rectangle describing our Widget's area. let rect = Rect::from_xy_dim(xy, dim); // Check whether or not the widget is a "floating" (hovering / pop-up style) widget. let maybe_floating = if widget.common().is_floating { fn new_floating() -> Floating { Floating { time_last_clicked: instant::Instant::now() } } // If it is floating, check to see if we need to update the last time it was clicked. match maybe_prev_common.as_ref() { Some(prev) => { let maybe_mouse = ui.widget_input(id).mouse(); match (prev.maybe_floating, maybe_mouse) { (Some(prev_floating), Some(mouse)) => { if mouse.buttons.left().is_down() { Some(new_floating()) } else { Some(prev_floating) } }, (Some(prev_floating), None) => Some(prev_floating), _ => Some(new_floating()), } }, None => Some(new_floating()), } } else { None }; // Retrieve the area upon which kid widgets will be placed. let kid_area = { let args: KidAreaArgs<W> = KidAreaArgs { rect: rect, style: &new_style, theme: &ui.theme, fonts: &ui.fonts, }; widget.kid_area(args) }; // If either axis is scrollable, retrieve the up-to-date `scroll::State` for that axis. // // We must step the scrolling using the previous `kid_area` state so that the bounding box // around our kid widgets is in sync with the position of the `kid_area`. let prev_kid_area = maybe_prev_common.map(|common| common.kid_area) .unwrap_or_else(|| kid_area); // If the widget is scrollable, check for given `Scroll` events. // // TODO: On the first time the widget is set (i.e. if `maybe_prev_*_scroll_state` is `None` and // `maybe_*_scroll` is `Some`) we should consider and handle the `scroll_args`' // `maybe_initial_alignment` field. let mut maybe_x_scroll_state = widget.common().maybe_x_scroll.map(|_scroll_args| { let maybe_prev = maybe_prev_common.as_ref().and_then(|p| p.maybe_x_scroll_state); scroll::State::update(ui, id, &prev_kid_area, maybe_prev, 0.0) }); let mut maybe_y_scroll_state = widget.common().maybe_y_scroll.map(|_scroll_args| { let maybe_prev = maybe_prev_common.as_ref().and_then(|p| p.maybe_y_scroll_state); scroll::State::update(ui, id, &prev_kid_area, maybe_prev, 0.0) }); for scroll in ui.widget_input(id).scrolls() { if widget.common().maybe_x_scroll.is_some() { maybe_x_scroll_state = Some(scroll::State::update(ui, id, &prev_kid_area, maybe_x_scroll_state, scroll.x)) } if widget.common().maybe_y_scroll.is_some() { maybe_y_scroll_state = Some(scroll::State::update(ui, id, &prev_kid_area, maybe_y_scroll_state, scroll.y)) } } // Determine whether or not this is the first time set has been called. // We'll use this to determine whether or not we need to draw for the first time. let is_first_set = maybe_prev_common.is_none(); // Update all positioning and dimension related data prior to calling `Widget::update`. // We do this so that if this widget were to internally `set` some other `Widget`s, this // `Widget`s positioning and dimension data already exists within the `Graph`. { // Some widget to which this widget is relatively positioned (if there is one). let maybe_positioned_relatively_id = |pos: Position| match pos { Position::Relative(_, maybe_id) => maybe_id.or(maybe_prev_widget_id), Position::Absolute(_) => None, }; let maybe_x_positioned_relatively_id = maybe_positioned_relatively_id(x_pos); let maybe_y_positioned_relatively_id = maybe_positioned_relatively_id(y_pos); // Retrieve whether or not the widget's children should be cropped to it. let crop_kids = widget.common().crop_kids; // This will cache the given data into the `ui`'s `widget_graph`. let ui: &mut Ui = ui::ref_mut_from_ui_cell(ui); ui::pre_update_cache(ui, PreUpdateCache { type_id: type_id, id: id, maybe_parent_id: maybe_parent_id, maybe_x_positioned_relatively_id: maybe_x_positioned_relatively_id, maybe_y_positioned_relatively_id: maybe_y_positioned_relatively_id, rect: rect, depth: depth, kid_area: kid_area, maybe_dragged_from: maybe_dragged_from, maybe_floating: maybe_floating, crop_kids: crop_kids, maybe_y_scroll_state: maybe_y_scroll_state, maybe_x_scroll_state: maybe_x_scroll_state, maybe_graphics_for: widget.common().maybe_graphics_for, is_over: widget.is_over(), }); } // Unwrap the widget's previous common state. If there is no previous common state, we'll // use the new state in it's place. let prev_common = maybe_prev_common.unwrap_or_else(|| CommonState { rect: rect, depth: depth, maybe_dragged_from: maybe_dragged_from, maybe_floating: maybe_floating, kid_area: kid_area, maybe_x_scroll_state: maybe_x_scroll_state, maybe_y_scroll_state: maybe_y_scroll_state, }); // Retrieve the widget's unique state and update it via `Widget::update`. let (unique_state, has_state_updated, event) = { // Unwrap our unique widget state. If there is no previous state to unwrap, call the // `init_state` method to construct some initial state. let mut unique_state = maybe_prev_unique_state.unwrap_or_else(|| { widget.init_state(ui.widget_id_generator()) }); let (has_updated, event) = { // A wrapper around the widget's unique state in order to keep track of whether or not it // has been updated during the `Widget::update` method. let mut state = State { state: &mut unique_state, has_updated: false, }; let event = widget.update(UpdateArgs { id: id, maybe_parent_id: maybe_parent_id, state: &mut state, prev: &prev_common, rect: rect, style: &new_style, ui: ui, }); (state.has_updated, event) }; (unique_state, has_updated, event) }; // Determine whether or not the `State` has changed. let state_has_changed = has_state_updated || rect != prev_common.rect || depth != prev_common.depth || is_first_set; // Determine whether or not the widget's `Style` has changed. let style_has_changed = maybe_prev_style.map(|style| style != new_style).unwrap_or(false); // We need to know if the scroll state has changed to see if we need to redraw. let scroll_has_changed = maybe_x_scroll_state != maybe_prev_common.as_ref().and_then(|p| p.maybe_x_scroll_state) || maybe_y_scroll_state != maybe_prev_common.as_ref().and_then(|p| p.maybe_y_scroll_state); // We only need to redraw if some visible part of our widget has changed. let requires_redraw = style_has_changed || state_has_changed || scroll_has_changed; let ui: &mut Ui = ui::ref_mut_from_ui_cell(ui); // If we require a redraw, we should notify the `Ui`. if requires_redraw { ui.needs_redraw(); } // Finally, cache the `Widget`'s newly updated `State` and `Style` within the `ui`'s // `widget_graph`. ui::post_update_cache::<W>(ui, PostUpdateCache { id: id, maybe_parent_id: maybe_parent_id, state: unique_state, style: new_style, }); event } impl<'a, T> State<'a, T> { /// Mutate the internal widget state and set a flag notifying us that there has been a mutation. /// /// If this method is *not* called, we assume that there has been no mutation and in turn we do /// not need to re-draw the Widget. /// /// If this method *is* called, we assume that there has been some mutation and in turn will /// need to re-draw the Widget. Thus, it is recommended that you *only* call this method if you /// need to update the unique state in some way. pub fn update<F>(&mut self, f: F) where F: FnOnce(&mut T) { self.has_updated = true; f(self.state); } } impl<'a, T> std::ops::Deref for State<'a, T> { type Target = T; fn deref(&self) -> &T { &self.state } } impl Default for CommonBuilder { fn default() -> Self { CommonBuilder { style: CommonStyle::default(), maybe_parent_id: MaybeParent::Unspecified, place_on_kid_area: true, maybe_graphics_for: None, is_floating: false, maybe_x_scroll: None, maybe_y_scroll: None, crop_kids: false, } } } impl<W> Positionable for W where W: Widget, { fn x_position(mut self, x: Position) -> Self { self.common_mut().style.maybe_x_position = Some(x); self } fn y_position(mut self, y: Position) -> Self { self.common_mut().style.maybe_y_position = Some(y); self } fn get_x_position(&self, ui: &Ui) -> Position { let from_y_position = || self.common().style.maybe_y_position .and_then(|y_pos| infer_position_from_other_position(y_pos, Align::Start)); self.common().style.maybe_x_position .or_else(from_y_position) .unwrap_or(self.default_x_position(ui)) } fn get_y_position(&self, ui: &Ui) -> Position { let from_x_position = || self.common().style.maybe_x_position .and_then(|x_pos| infer_position_from_other_position(x_pos, Align::End)); self.common().style.maybe_y_position .or_else(from_x_position) .unwrap_or(self.default_y_position(ui)) } fn depth(mut self, depth: Depth) -> Self { self.common_mut().style.maybe_depth = Some(depth); self } fn get_depth(&self) -> Depth { const DEFAULT_DEPTH: Depth = 0.0; self.common().style.maybe_depth.unwrap_or(DEFAULT_DEPTH) } } /// In the case that a position hasn't been given for one of the axes, we must first check to see /// if we can infer the missing axis position from the other axis. /// /// This is used within the impl of **Positionable** for **Widget**. fn infer_position_from_other_position(other_pos: Position, dir_align: Align) -> Option<Position> { match other_pos { Position::Relative(Relative::Direction(_, _), maybe_id) => Some(Position::Relative(Relative::Align(dir_align), maybe_id)), Position::Relative(Relative::Place(_), maybe_id) => Some(Position::Relative(Relative::Align(Align::Middle), maybe_id)), Position::Relative(Relative::Scalar(_), maybe_id) => Some(Position::Relative(Relative::Scalar(0.0), maybe_id)), Position::Relative(Relative::Align(_), _) | Position::Absolute(_) => None, } } impl<W> Sizeable for W where W: Widget, { fn x_dimension(mut self, w: Dimension) -> Self { self.common_mut().style.maybe_x_dimension = Some(w); self } fn y_dimension(mut self, h: Dimension) -> Self { self.common_mut().style.maybe_y_dimension = Some(h); self } /// We attempt to retrieve the `x` **Dimension** for the widget via the following: /// - Check for specified value at `maybe_x_dimension` /// - Otherwise, use the default returned by **Widget::default_x_dimension**. fn get_x_dimension(&self, ui: &Ui) -> Dimension { self.common().style.maybe_x_dimension.unwrap_or_else(|| self.default_x_dimension(ui)) } /// We attempt to retrieve the `y` **Dimension** for the widget via the following: /// - Check for specified value at `maybe_y_dimension` /// - Otherwise, use the default returned by **Widget::default_y_dimension**. fn get_y_dimension(&self, ui: &Ui) -> Dimension { self.common().style.maybe_y_dimension.unwrap_or_else(|| self.default_y_dimension(ui)) } }