[][src]Struct conrod_core::mesh::Vertex

#[repr(C)]pub struct Vertex {
    pub position: [f32; 2],
    pub tex_coords: [f32; 2],
    pub rgba: [f32; 4],
    pub mode: u32,
}

The data associated with a single vertex.

Fields

position: [f32; 2]

The normalised position of the vertex within vector space.

[-1.0, 1.0] is the leftmost, bottom position of the display. [1.0, -1.0] is the rightmost, top position of the display.

tex_coords: [f32; 2]

The coordinates of the texture used by this Vertex.

[0.0, 0.0] is the leftmost, top position of the texture. [1.0, 1.0] is the rightmost, bottom position of the texture.

rgba: [f32; 4]

Linear sRGB with an alpha channel.

mode: u32

The mode with which the Vertex will be drawn within the fragment shader.

0 for rendering text. 1 for rendering an image. 2 for rendering non-textured 2D geometry.

If any other value is given, the fragment shader will not output any color.

Trait Implementations

impl Clone for Vertex[src]

impl Copy for Vertex[src]

impl Debug for Vertex[src]

impl Default for Vertex[src]

impl PartialEq<Vertex> for Vertex[src]

impl PartialOrd<Vertex> for Vertex[src]

impl StructuralPartialEq for Vertex[src]

Auto Trait Implementations

impl RefUnwindSafe for Vertex

impl Send for Vertex

impl Sync for Vertex

impl Unpin for Vertex

impl UnwindSafe for Vertex

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Style for T where
    T: Any + Debug + PartialEq<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.